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<blockquote data-quote="tzor" data-source="post: 1135253" data-attributes="member: 12826"><p>I give my players plenty of free will, even when I am railroading them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Well "railroading" is a strong term. I don't railroad in as much as I have some NPC drive hard bargans. For example, the party recovered some odd artifacts from a tomb in the middle of the sewers (most people would wonder why a tomb was in the middle of the sewer ... not the players of course) when they were given mickys in their celebratory drinks and the items stolen from them. (Now that was a part of an old 1E module ... not *my* railroading. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Anyway they recovered one of the items, but were being attacked by another group for no apparent reason.</p><p></p><p>They finally found an NPC who was willing to help them negotiate with exceptionally nasty evil clerics for the atrifact in their posession, in return for them going back into the sewer to recover the other artifact that wound up into vile hands and which turned people into monsters over time.</p><p></p><p>One example of "free will" was when they found a tomb of an anchient overlord in the middle of these catecombs. There were several chests with locks on them. (That's what happens when the DM says, "you see several locked chests," and then realizes that they wouldn't know a chest was locked unless of course there was a large external lock that was obvious.) There was also the anchient body of the overlord as well. The overlord mummy would have attacked anyone who dared to disturb his treasure, but the barbarian said, "We shouldn't rob the dead, let's move on." They grumbled but they left the mummy in peace.</p></blockquote><p></p>
[QUOTE="tzor, post: 1135253, member: 12826"] I give my players plenty of free will, even when I am railroading them. :D Well "railroading" is a strong term. I don't railroad in as much as I have some NPC drive hard bargans. For example, the party recovered some odd artifacts from a tomb in the middle of the sewers (most people would wonder why a tomb was in the middle of the sewer ... not the players of course) when they were given mickys in their celebratory drinks and the items stolen from them. (Now that was a part of an old 1E module ... not *my* railroading. :p ) Anyway they recovered one of the items, but were being attacked by another group for no apparent reason. They finally found an NPC who was willing to help them negotiate with exceptionally nasty evil clerics for the atrifact in their posession, in return for them going back into the sewer to recover the other artifact that wound up into vile hands and which turned people into monsters over time. One example of "free will" was when they found a tomb of an anchient overlord in the middle of these catecombs. There were several chests with locks on them. (That's what happens when the DM says, "you see several locked chests," and then realizes that they wouldn't know a chest was locked unless of course there was a large external lock that was obvious.) There was also the anchient body of the overlord as well. The overlord mummy would have attacked anyone who dared to disturb his treasure, but the barbarian said, "We shouldn't rob the dead, let's move on." They grumbled but they left the mummy in peace. [/QUOTE]
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