Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Free Will and Choices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 1137184" data-attributes="member: 158"><p>I think we're close to agreement here, but we're using different terms.</p><p></p><p></p><p></p><p>If the players find it compelling, they contribute to the game, and I am entertained. This is what I refer to; if a person DOESN'T find it entertaining/challenging/what have you, and there is an impasse in making it so, then they waste their time by playing something that's no fun, and the GM's time is wasted by continuing to accomodate them after the point of no return.</p><p></p><p>That's my feeling on it - the GM is obligated to GM, and ensure his players have fun. The PLAYERS are obligated to PLAY - or at least explain why they cannot.</p><p></p><p></p><p></p><p>As long as they're having fun, and participating, it isn't wasted. My players don't have to use every plot hook to be entertained, and I can always store the Booze (the plot hooks) for a later party.</p><p></p><p></p><p></p><p>They recognized it, paid their respects, and left to let the others have fun. Again, cool beans.</p><p></p><p></p><p></p><p>Maybe a little at first (human nature and all that), but then I ask, <em>"first of all, is this the game we all wanna play for now?" </em> and secondly, <em>"what do you each want out of the game?"</em></p><p></p><p>In fact, I just ran a survey for my players that asked just those very questions. I asked them, <em>"do you want to see more roleplay and intrigue? less? More magic? less magic? more puzzles, less puzzles? More city adventuring? more ruins adventuring?"</em></p><p></p><p>Their responses determine in part what direction I go in my design. The other half is reserved for my own twisted creative little mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But as in any social event, people are obligated to participate if they are included; otherwise, it's not fair to include them. If it's a very one-sided event, something needs to change. (Different game, different GM, etc.)</p></blockquote><p></p>
[QUOTE="Henry, post: 1137184, member: 158"] I think we're close to agreement here, but we're using different terms. If the players find it compelling, they contribute to the game, and I am entertained. This is what I refer to; if a person DOESN'T find it entertaining/challenging/what have you, and there is an impasse in making it so, then they waste their time by playing something that's no fun, and the GM's time is wasted by continuing to accomodate them after the point of no return. That's my feeling on it - the GM is obligated to GM, and ensure his players have fun. The PLAYERS are obligated to PLAY - or at least explain why they cannot. As long as they're having fun, and participating, it isn't wasted. My players don't have to use every plot hook to be entertained, and I can always store the Booze (the plot hooks) for a later party. They recognized it, paid their respects, and left to let the others have fun. Again, cool beans. Maybe a little at first (human nature and all that), but then I ask, [I]"first of all, is this the game we all wanna play for now?" [/I] and secondly, [I]"what do you each want out of the game?"[/I] In fact, I just ran a survey for my players that asked just those very questions. I asked them, [i]"do you want to see more roleplay and intrigue? less? More magic? less magic? more puzzles, less puzzles? More city adventuring? more ruins adventuring?"[/i] Their responses determine in part what direction I go in my design. The other half is reserved for my own twisted creative little mind. :) But as in any social event, people are obligated to participate if they are included; otherwise, it's not fair to include them. If it's a very one-sided event, something needs to change. (Different game, different GM, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Free Will and Choices
Top