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<blockquote data-quote="jasamcarl" data-source="post: 1138204" data-attributes="member: 1251"><p>It doesn't offend me that you put in a lot of out-of-play time. I'm sure you do. I just don't think its relevant. I dm a game now, and put in a fair amount of prep. But I do not expect my players to waste their time on something they don't find fun.</p><p></p><p>And it would seem difficult to improvise under the standards you set for your game. But as you noted, you are a detail freak. You wish to stat every npc down to skill rank and feat? Jeez...in most cases the players won't even notice..you could use the DMG npcs for combat and 'wave' the fluff stuff. As to higher level monsters with levels? Ok, for that to be worth the effort balance wise, you would almost always have to add a 'fighting' class. It pretty simple just to add average hp, BAB, and your choice feats on the fly..i could do it in 5 minutes or less...but how often will you really do this? Why not simply advance standard hd? That would get you a buffed monster with less math..As to teleport, the entire point of improvising is to just make up stuff. As a dm, you are in command of the details..will it neccessarily 'fit' with or be as detailed as your prepped vision? No, but your players will appreciate getting some use out of their utility spells. I still maintain that its not that difficult to 'wing' it and it doesn't seem as if you are even really trying.</p><p></p><p>As to the entire freedom of choice issue. I didn't weigh in on that. My view is that of a lot of other posters..some players like direction, some don't. I'm just noting that players shouldn't be obligated to give up their freewheeling preferences because of an anal, detail-obsessed dm. You do choose to put in that work. If you really like the prep and would like to see it worked out, but your players aren't willing...get another group!!! Its really that simple.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1138204, member: 1251"] It doesn't offend me that you put in a lot of out-of-play time. I'm sure you do. I just don't think its relevant. I dm a game now, and put in a fair amount of prep. But I do not expect my players to waste their time on something they don't find fun. And it would seem difficult to improvise under the standards you set for your game. But as you noted, you are a detail freak. You wish to stat every npc down to skill rank and feat? Jeez...in most cases the players won't even notice..you could use the DMG npcs for combat and 'wave' the fluff stuff. As to higher level monsters with levels? Ok, for that to be worth the effort balance wise, you would almost always have to add a 'fighting' class. It pretty simple just to add average hp, BAB, and your choice feats on the fly..i could do it in 5 minutes or less...but how often will you really do this? Why not simply advance standard hd? That would get you a buffed monster with less math..As to teleport, the entire point of improvising is to just make up stuff. As a dm, you are in command of the details..will it neccessarily 'fit' with or be as detailed as your prepped vision? No, but your players will appreciate getting some use out of their utility spells. I still maintain that its not that difficult to 'wing' it and it doesn't seem as if you are even really trying. As to the entire freedom of choice issue. I didn't weigh in on that. My view is that of a lot of other posters..some players like direction, some don't. I'm just noting that players shouldn't be obligated to give up their freewheeling preferences because of an anal, detail-obsessed dm. You do choose to put in that work. If you really like the prep and would like to see it worked out, but your players aren't willing...get another group!!! Its really that simple. [/QUOTE]
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