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<blockquote data-quote="Starfox" data-source="post: 6142876" data-attributes="member: 2303"><p>Sorry to say, I feel this is an edition issue more than anything. Editions and rules expectations. Different editions are good for different things, and 4E doesn't seem to be suited to this campaign. This is not a fault with 4E (I am NOT edition-bashing), it is just a bad match what what the DM wanted to do. A motivation-centered game like FATE might have been a better fit.</p><p></p><p>* Overall, 4E is the most "fair" or "boardgamey" issue of DnD ever. It is about even power between DM and players and about rules that cover every situation and requires little "DM as arbiter" play. The DM is one player among many, the guy who controls the monsters and sets the scene. It is not really suitable for a storytelling DM who takes the "allmighty" approach. </p><p></p><p>* And even gods in 4E fit in the 30 level scale (with maybe a few extra levels on top just for them) - the STANDARD adventure path from Dungeon featured the death of a major deity at the pcs hands. Misha as a god drained of power should be a level 25-somthing solo in 4E. Of course, if you all were level 13, that still means you would be defeated by her - but NEVER in one round in the 4E paradigm. Nobody except a minion ever dies in 1 round.</p><p></p><p>* The fact that 150 hp PC damage != (does not equal) 150 hp monster damage is not an easy thing to wrap your mind around unless you are deep into rules.</p><p></p><p>So, Jim is expecting 4E play, while the DM is running a storytelling game where rules are there for standard situations - when the story comes around rules no longer matter. There is a mismatch of expectations. Neither is at fault.</p><p></p><p>As for resurrecting a PC without consent, no, I'd not do that. I could return him as an undead/demonic mockery of himself, but in this case it really is not the PC at all - it just looks like it is. If the player doesn't want their PC to return, it should not truly return. of course, with the player so miffed, he DID come back as a mockery of his former self, at least in motivation...</p><p></p><p>The other questions about infinite power - yes. Especially at the end of a campaign a DM can do anything at all to the setting and to the characters' powers (but not to their personalities, see above). I've run campaigns where I blew up the world in the last session, no sweat. But it would have been a lot more interesting to present it to you as an option - a boon only one of you could get. Five heroes, only one get to be a god. Do you fight for it? Intrigue? Backstab? Vote? Reach a consensus? All back away from it? That would be interesting. Now it was essentially random (who touched the gem first) and not a role-playing decision. A story opportunity lost. But then, as the situation was with the miffed dead players, I can see how the DM wanted to gloss that over and get to the "happy ever after" part (even if that subsequently failed).</p></blockquote><p></p>
[QUOTE="Starfox, post: 6142876, member: 2303"] Sorry to say, I feel this is an edition issue more than anything. Editions and rules expectations. Different editions are good for different things, and 4E doesn't seem to be suited to this campaign. This is not a fault with 4E (I am NOT edition-bashing), it is just a bad match what what the DM wanted to do. A motivation-centered game like FATE might have been a better fit. * Overall, 4E is the most "fair" or "boardgamey" issue of DnD ever. It is about even power between DM and players and about rules that cover every situation and requires little "DM as arbiter" play. The DM is one player among many, the guy who controls the monsters and sets the scene. It is not really suitable for a storytelling DM who takes the "allmighty" approach. * And even gods in 4E fit in the 30 level scale (with maybe a few extra levels on top just for them) - the STANDARD adventure path from Dungeon featured the death of a major deity at the pcs hands. Misha as a god drained of power should be a level 25-somthing solo in 4E. Of course, if you all were level 13, that still means you would be defeated by her - but NEVER in one round in the 4E paradigm. Nobody except a minion ever dies in 1 round. * The fact that 150 hp PC damage != (does not equal) 150 hp monster damage is not an easy thing to wrap your mind around unless you are deep into rules. So, Jim is expecting 4E play, while the DM is running a storytelling game where rules are there for standard situations - when the story comes around rules no longer matter. There is a mismatch of expectations. Neither is at fault. As for resurrecting a PC without consent, no, I'd not do that. I could return him as an undead/demonic mockery of himself, but in this case it really is not the PC at all - it just looks like it is. If the player doesn't want their PC to return, it should not truly return. of course, with the player so miffed, he DID come back as a mockery of his former self, at least in motivation... The other questions about infinite power - yes. Especially at the end of a campaign a DM can do anything at all to the setting and to the characters' powers (but not to their personalities, see above). I've run campaigns where I blew up the world in the last session, no sweat. But it would have been a lot more interesting to present it to you as an option - a boon only one of you could get. Five heroes, only one get to be a god. Do you fight for it? Intrigue? Backstab? Vote? Reach a consensus? All back away from it? That would be interesting. Now it was essentially random (who touched the gem first) and not a role-playing decision. A story opportunity lost. But then, as the situation was with the miffed dead players, I can see how the DM wanted to gloss that over and get to the "happy ever after" part (even if that subsequently failed). [/QUOTE]
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