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<blockquote data-quote="Majoru Oakheart" data-source="post: 6143171" data-attributes="member: 5143"><p>Yeah, that's what I thought. It just seemed completely out of character for both of them. They seemed to be rather annoyed at dying so easily to the god we were trying to help. They left the table, went to sit on the couch in the other room and had time to resign themselves to the game being over for them and now they just had to wait until the session was done and go home.</p><p></p><p>I think half the decision to say no to being brought back was because they didn't want to get back up and sit at the table again.</p><p></p><p>Jim is...an acquired taste. I live with him. He's been my friend for 20 years and he doesn't have a job because he's schizophrenic and is on a lot of medication which pretty much prevents him from having a stable job. This can sometimes garner a level of forgiveness for things he does that we wouldn't forgive other people for. </p><p></p><p>Though, I suspect he just likes being a jerk. I've gotten used to it over the years and since he lives with me, people feel obligated to invite him whenever they invite me to things.</p><p></p><p>He isn't normally like that. Which is to say that he has a kind of miserable personality. But that kind of grows on you. He thinks the worst about humanity, hates other people...but does stuff with them anyways. You can expect him to say things like "I don't care about you. If you disappeared tomorrow, I'd just find new friends." with a straight face completely unironically and you have to wonder if he's joking or not.</p><p></p><p>Mostly, he just stays quiet. We assume he hates everything....because he does hate everything. He won't go to a movie theater with us because he has to sit too close to other people. But he likes playing D&D enough that despite hating nearly everything that happens during the game he keeps coming back.</p><p></p><p>He also REALLY likes playing. If his character dies, he will spend the next week doing almost nothing but thinking up character ideas for his new character. By the end of a week, we can expect him to have made up 6-8 characters as possibilities. Each one, he likely spent over 2 hours working on. He likes to overanalyze his choices.</p><p></p><p>Yeah, it's certainly a possibility. I wouldn't do it unless there was a good reason for it. However, if a player decided not to bring his character back and later I decided that it would be a perfect plot hook for him to be back alive and a minion of the bad guy or maybe someone brought him back and got information from him that they wouldn't expect anyone to have so that I could keep the PCs guessing as to how the villians knew things that only the PCs knew.</p><p></p><p>Besides, most of the time when Jim decides not to come back to life, it has absolutely nothing to do with what his character wants. He gets bored of characters easily and always has 5-10 backup characters with interesting power combinations that he really wants to try out. When he dies, it just gives him an excuse to play one of them.</p><p></p><p>I agree. However, I think in this case it was a combination of factors. Jim has gotten more and more annoyed at the DM not understanding rules. So, when he said "No, I don't want to come back to life" and the DM said "Well, gods can do it whether you want to or not." his thought process was "This is just another example of the DM not knowing the rules. The Raise Dead ritual says that you need the person's permission to be brought back to life. But of course, the DM doesn't know that because he hasn't read the rules. What kind of stupid DM doesn't know the rules? Now because of that, he's forcing choices on me I don't want."</p><p></p><p>Actually, now that I think about it a bit longer. I believe the ruling I made was that you couldn't cast spells without waterbreathing. I believe he jumped into a river to save another character who was drowning. He grabbed the character and went to cast a spell to teleport them both to shore. I said that he couldn't cast spells with verbal components while he was holding his breath and he said that all he had to do was say a word or two and there was enough air in his lungs to do that, so it should work. I ruled it didn't and any attempt to do so would result in water in your lungs and dying.</p><p></p><p>The river was fast moving and he was a typical wizard with 8 strength or something...so he got swept away by the river and got angry at me because I ruined his plan.</p><p></p><p>I think the problem is that he DMed for so long. He is used to being the one making the decisions. He hates when rules are broken.</p><p></p><p>We both started in the same D&D group 20 years ago. I look back fondly at some of the silly stuff we used to do when we were young and naive. Like our DM who gave us Bracers of AC -3 that she made up in 2e. Which are a full 5 points of AC better than anything in the book. Then she did away with the rules that prevented your AC from getting better than -10. We were extremely powerful and it was kind of hilarious.</p><p></p><p>However, whenever that's brought up, Jim points out that our DM was a complete moron who should have never been allowed to DM and he's glad we don't have to put up with horrible games like that anymore.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6143171, member: 5143"] Yeah, that's what I thought. It just seemed completely out of character for both of them. They seemed to be rather annoyed at dying so easily to the god we were trying to help. They left the table, went to sit on the couch in the other room and had time to resign themselves to the game being over for them and now they just had to wait until the session was done and go home. I think half the decision to say no to being brought back was because they didn't want to get back up and sit at the table again. Jim is...an acquired taste. I live with him. He's been my friend for 20 years and he doesn't have a job because he's schizophrenic and is on a lot of medication which pretty much prevents him from having a stable job. This can sometimes garner a level of forgiveness for things he does that we wouldn't forgive other people for. Though, I suspect he just likes being a jerk. I've gotten used to it over the years and since he lives with me, people feel obligated to invite him whenever they invite me to things. He isn't normally like that. Which is to say that he has a kind of miserable personality. But that kind of grows on you. He thinks the worst about humanity, hates other people...but does stuff with them anyways. You can expect him to say things like "I don't care about you. If you disappeared tomorrow, I'd just find new friends." with a straight face completely unironically and you have to wonder if he's joking or not. Mostly, he just stays quiet. We assume he hates everything....because he does hate everything. He won't go to a movie theater with us because he has to sit too close to other people. But he likes playing D&D enough that despite hating nearly everything that happens during the game he keeps coming back. He also REALLY likes playing. If his character dies, he will spend the next week doing almost nothing but thinking up character ideas for his new character. By the end of a week, we can expect him to have made up 6-8 characters as possibilities. Each one, he likely spent over 2 hours working on. He likes to overanalyze his choices. Yeah, it's certainly a possibility. I wouldn't do it unless there was a good reason for it. However, if a player decided not to bring his character back and later I decided that it would be a perfect plot hook for him to be back alive and a minion of the bad guy or maybe someone brought him back and got information from him that they wouldn't expect anyone to have so that I could keep the PCs guessing as to how the villians knew things that only the PCs knew. Besides, most of the time when Jim decides not to come back to life, it has absolutely nothing to do with what his character wants. He gets bored of characters easily and always has 5-10 backup characters with interesting power combinations that he really wants to try out. When he dies, it just gives him an excuse to play one of them. I agree. However, I think in this case it was a combination of factors. Jim has gotten more and more annoyed at the DM not understanding rules. So, when he said "No, I don't want to come back to life" and the DM said "Well, gods can do it whether you want to or not." his thought process was "This is just another example of the DM not knowing the rules. The Raise Dead ritual says that you need the person's permission to be brought back to life. But of course, the DM doesn't know that because he hasn't read the rules. What kind of stupid DM doesn't know the rules? Now because of that, he's forcing choices on me I don't want." Actually, now that I think about it a bit longer. I believe the ruling I made was that you couldn't cast spells without waterbreathing. I believe he jumped into a river to save another character who was drowning. He grabbed the character and went to cast a spell to teleport them both to shore. I said that he couldn't cast spells with verbal components while he was holding his breath and he said that all he had to do was say a word or two and there was enough air in his lungs to do that, so it should work. I ruled it didn't and any attempt to do so would result in water in your lungs and dying. The river was fast moving and he was a typical wizard with 8 strength or something...so he got swept away by the river and got angry at me because I ruined his plan. I think the problem is that he DMed for so long. He is used to being the one making the decisions. He hates when rules are broken. We both started in the same D&D group 20 years ago. I look back fondly at some of the silly stuff we used to do when we were young and naive. Like our DM who gave us Bracers of AC -3 that she made up in 2e. Which are a full 5 points of AC better than anything in the book. Then she did away with the rules that prevented your AC from getting better than -10. We were extremely powerful and it was kind of hilarious. However, whenever that's brought up, Jim points out that our DM was a complete moron who should have never been allowed to DM and he's glad we don't have to put up with horrible games like that anymore. [/QUOTE]
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