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<blockquote data-quote="innerdude" data-source="post: 6143240" data-attributes="member: 85870"><p>This personally touches on one my worst pet peeves about D&D generally---that the "endgame" of an "epic" campaign inevitably has to lead to dealings with the "gods," planar travel, time-and-space-altering events, etc. That somehow if by the end of the campaign the PCs haven't created some cosmic shift in reality, it wasn't "cool" enough. </p><p></p><p>This is all purely my opinion----but frankly, gods should never have stats. Anytime someone wants to see the stats for a god in a monster manual, I think to myself "Why?" The only reason you need stats for a god is if somehow you expect that characters are going to interact with that god through the game's combat mechanics.</p><p></p><p>And call me crazy, but the whole point of a "god" is that they exist outside, or beyond the reality of the game world. In my mind, I'd never contrive a situation in which PCs can realistically "fight" a god in battle. What, really? You're going to assess a god a penalty for stepping out of his 1" threatened square? To me, this mindset is one of the worst side effects of the "PC entitlement" thing. <em>If it exists in the game world, it HAS to have stats, dangit!</em></p><p><em></em></p><p>This is just a massive case of playstyle wires getting crossed, with a healthy mix of bad GM-ing ---- but when it comes down to it, it's ultimately the GM's right to break the rules. It's his or her table. If the players aren't okay with it, it's their right to participate or not, as they choose. That's the thing, NOBODY forces us to play in a group. We're there of our own volition. If the players don't like the GM breaking the rules on a whim, they either have to deal with it, or not play, or convince the GM to change. It's pretty much black and white here. </p><p></p><p>Personally, I'd never have played a campaign with "Jim" to begin with, though I do feel a sense of sympathy for his situation. It's a classic "geek fallacy" going on--"We feel bad for the guy ruining our fun, but have to keep letting him ruin our fun, because we're being uncharitable otherwise, and we can't be like those mean people that didn't accept us in high school / junior high / freshman year of college."</p></blockquote><p></p>
[QUOTE="innerdude, post: 6143240, member: 85870"] This personally touches on one my worst pet peeves about D&D generally---that the "endgame" of an "epic" campaign inevitably has to lead to dealings with the "gods," planar travel, time-and-space-altering events, etc. That somehow if by the end of the campaign the PCs haven't created some cosmic shift in reality, it wasn't "cool" enough. This is all purely my opinion----but frankly, gods should never have stats. Anytime someone wants to see the stats for a god in a monster manual, I think to myself "Why?" The only reason you need stats for a god is if somehow you expect that characters are going to interact with that god through the game's combat mechanics. And call me crazy, but the whole point of a "god" is that they exist outside, or beyond the reality of the game world. In my mind, I'd never contrive a situation in which PCs can realistically "fight" a god in battle. What, really? You're going to assess a god a penalty for stepping out of his 1" threatened square? To me, this mindset is one of the worst side effects of the "PC entitlement" thing. [I]If it exists in the game world, it HAS to have stats, dangit! [/I] This is just a massive case of playstyle wires getting crossed, with a healthy mix of bad GM-ing ---- but when it comes down to it, it's ultimately the GM's right to break the rules. It's his or her table. If the players aren't okay with it, it's their right to participate or not, as they choose. That's the thing, NOBODY forces us to play in a group. We're there of our own volition. If the players don't like the GM breaking the rules on a whim, they either have to deal with it, or not play, or convince the GM to change. It's pretty much black and white here. Personally, I'd never have played a campaign with "Jim" to begin with, though I do feel a sense of sympathy for his situation. It's a classic "geek fallacy" going on--"We feel bad for the guy ruining our fun, but have to keep letting him ruin our fun, because we're being uncharitable otherwise, and we can't be like those mean people that didn't accept us in high school / junior high / freshman year of college." [/QUOTE]
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