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<blockquote data-quote="Hussar" data-source="post: 6143256" data-attributes="member: 22779"><p>Funnily enough Innerdude, I'd go the other way. I'd likely be very, very reticent of playing another campaign with this DM. I'd likely cut the DM some slack due to inexperience, but, this would be likely the straw before the last straw for me to bow out of the game.</p><p></p><p>I mean, the DM's had a year and a half, hundreds of hours of game play, to get a handle on the mechanics. You have to work pretty hard to NOT grasp 4e mechanics in that amount of time. It's not like the mechanics are clearly spelled out for people. </p><p></p><p>The DM here screwed up. [MENTION=20323]Quickleaf[/MENTION] outlines it perfectly. That's a concise outline of exactly where the DM screwed up here and, other than inexperience, there is no excuse for this. Can the DM break the rules? Yup. Should he? Not without the table behind him. That's the whole point of a social contract in the first place. DM's who forget this quickly (and never soon enough) start seeing players drift away from their tables or outright revolt.</p><p></p><p>If players would stop putting up with this kind of crap from DM's the game would be a lot better. But, because the whole, "Well the DM has the right to do all this" sort of sentiment that pervades the hobby, players get sidelined and DM's get put on pedestals. This DM was wrong. Jim was wrong too. He could have handled it better. But, the only reason Jim is involved at all is because the DM was wrong.</p><p></p><p>------------</p><p></p><p>Now, as far as fighting gods go, I have no real problem with this. It's a pretty well established trope in genre fiction that the heroes can defeat/kill a god. It happens pretty frequently in genre fiction. So, having it in D&D isn't a problem AFAIC. 2e's solution of making Gods unkillable was a mistake IMO. I like my gods to be a bit more ... mortal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If gods are these all powerful beings, then all the mythical stories of gods coming down and partying with mortals don't really work. And I like those stories.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6143256, member: 22779"] Funnily enough Innerdude, I'd go the other way. I'd likely be very, very reticent of playing another campaign with this DM. I'd likely cut the DM some slack due to inexperience, but, this would be likely the straw before the last straw for me to bow out of the game. I mean, the DM's had a year and a half, hundreds of hours of game play, to get a handle on the mechanics. You have to work pretty hard to NOT grasp 4e mechanics in that amount of time. It's not like the mechanics are clearly spelled out for people. The DM here screwed up. [MENTION=20323]Quickleaf[/MENTION] outlines it perfectly. That's a concise outline of exactly where the DM screwed up here and, other than inexperience, there is no excuse for this. Can the DM break the rules? Yup. Should he? Not without the table behind him. That's the whole point of a social contract in the first place. DM's who forget this quickly (and never soon enough) start seeing players drift away from their tables or outright revolt. If players would stop putting up with this kind of crap from DM's the game would be a lot better. But, because the whole, "Well the DM has the right to do all this" sort of sentiment that pervades the hobby, players get sidelined and DM's get put on pedestals. This DM was wrong. Jim was wrong too. He could have handled it better. But, the only reason Jim is involved at all is because the DM was wrong. ------------ Now, as far as fighting gods go, I have no real problem with this. It's a pretty well established trope in genre fiction that the heroes can defeat/kill a god. It happens pretty frequently in genre fiction. So, having it in D&D isn't a problem AFAIC. 2e's solution of making Gods unkillable was a mistake IMO. I like my gods to be a bit more ... mortal. :D If gods are these all powerful beings, then all the mythical stories of gods coming down and partying with mortals don't really work. And I like those stories. [/QUOTE]
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