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<blockquote data-quote="Majoru Oakheart" data-source="post: 6143299" data-attributes="member: 5143"><p>I'm looking forward to the next campaign. Mainly because we'll be playing D&D Next instead of 4e. The D&D Next rules can be grasped extremely quickly and are very short. Which means our DM might actually take the time to read them. Even if he doesn't, I think he has a good handle on them already. I play D&D for the story. The mechanics are secondary...unless the mechanics get in the way of the story. I found the 4e rules got in the way of our campaign too many times. They shouldn't have. If our DM knew them well enough, they wouldn't have. However, they were complicated enough that he had difficulty grasping them. That difficulty translated into some awkward moments at various times during the campaign where he'd attempt to hammer a square peg into a round hole because he had no idea there was a round peg in the rules just sitting there waiting to be used.</p><p></p><p>I really enjoyed the story of his campaign. Even if it was often ham fisted. I was surprised he was able to set up foreshadowing nearly a year in advance of things happening. I admire this because I can't do it at all. I'm just not organized to plan things that far in advance. I don't know if he actually planned that far in advance or if he made it look like it by foreshadowing vaguely and then filling it in with details later. But either way, he made it look effortless.</p><p></p><p>I love these sorts of stories. That's why I love Babylon 5. Story arcs make me happy.</p><p></p><p>I agree. He clearly didn't want to spend any effort learning the game. He had a story he wanted to tell, but as far as he was concerned he had better things to do than read through the rules. It certainly wasn't anything important he had to do either. He just didn't want to put in the effort.</p><p></p><p>Which makes me feel a little bit...neglected I suppose. It's like it's not worth it for him to put the effort into making it a good game for us.</p><p></p><p>I don't know. If it was me who died instead of them, it wouldn't have been a big deal at all. I would have said "Crap. Well, I guess I died. That sucks. Hope you guys can finish off the demon without me. I'm rooting for you." When I was offered to come back to life, I would have taken it immediately....or maybe I wouldn't have but I would have been more respectful about it. My character worshiped fate. He felt that the gods determined fate and if he was killed by one, it meant he was supposed to stay dead. Though, I doubt it would have taken more than a second to say "I'm a god now, I want you back alive to save the world" and I would have agreed.</p><p></p><p>There wouldn't have been any arguing and it wouldn't have been a big deal. I might even have found it amusing that my party member, the GOD brought me back to life and would have changed religions in the game to her immediately.</p><p></p><p>I can't say that our DM was objectively wrong. His technique would work just fine with the right players. He just found out that he didn't have those players.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6143299, member: 5143"] I'm looking forward to the next campaign. Mainly because we'll be playing D&D Next instead of 4e. The D&D Next rules can be grasped extremely quickly and are very short. Which means our DM might actually take the time to read them. Even if he doesn't, I think he has a good handle on them already. I play D&D for the story. The mechanics are secondary...unless the mechanics get in the way of the story. I found the 4e rules got in the way of our campaign too many times. They shouldn't have. If our DM knew them well enough, they wouldn't have. However, they were complicated enough that he had difficulty grasping them. That difficulty translated into some awkward moments at various times during the campaign where he'd attempt to hammer a square peg into a round hole because he had no idea there was a round peg in the rules just sitting there waiting to be used. I really enjoyed the story of his campaign. Even if it was often ham fisted. I was surprised he was able to set up foreshadowing nearly a year in advance of things happening. I admire this because I can't do it at all. I'm just not organized to plan things that far in advance. I don't know if he actually planned that far in advance or if he made it look like it by foreshadowing vaguely and then filling it in with details later. But either way, he made it look effortless. I love these sorts of stories. That's why I love Babylon 5. Story arcs make me happy. I agree. He clearly didn't want to spend any effort learning the game. He had a story he wanted to tell, but as far as he was concerned he had better things to do than read through the rules. It certainly wasn't anything important he had to do either. He just didn't want to put in the effort. Which makes me feel a little bit...neglected I suppose. It's like it's not worth it for him to put the effort into making it a good game for us. I don't know. If it was me who died instead of them, it wouldn't have been a big deal at all. I would have said "Crap. Well, I guess I died. That sucks. Hope you guys can finish off the demon without me. I'm rooting for you." When I was offered to come back to life, I would have taken it immediately....or maybe I wouldn't have but I would have been more respectful about it. My character worshiped fate. He felt that the gods determined fate and if he was killed by one, it meant he was supposed to stay dead. Though, I doubt it would have taken more than a second to say "I'm a god now, I want you back alive to save the world" and I would have agreed. There wouldn't have been any arguing and it wouldn't have been a big deal. I might even have found it amusing that my party member, the GOD brought me back to life and would have changed religions in the game to her immediately. I can't say that our DM was objectively wrong. His technique would work just fine with the right players. He just found out that he didn't have those players. [/QUOTE]
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