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<blockquote data-quote="Mishihari Lord" data-source="post: 6143308" data-attributes="member: 128"><p>So my take on this is that the players knew the DM ran a story-heavy, rules-light, and apparently slightly wacky game. They chose to play in the game anyway. At that point they should play the game and try to have fun with it even if there are particular elements they don't like, because <u>that's what they agreed to do</u>. If they decide they don't like this style of game after all, the right way to deal with it is to have a conversation between games like "This isn't working for me, I'd like to try a different campaign" rather than being disruptive in-game.</p><p></p><p>There's no special privilege as to what happens to PCs. They have things happen to them all the time that the player would rather not have happen, like sword blows and disintegrate spells. There is a special privilege as to the PCs choices. As a DM, I would never, ever say "Your character decides to do this ..." But that's not what happened in this case. The DM said the god could use a variant raise dead spell that works whether or not the subject agrees. Totally legit.</p><p></p><p>I don't think I'd enjoy this particular game, but your DM sounds like someone who might become a very good DM once he has some more experience under his belt. Jim doesn't sound like someone I'd enjoy gaming with. If I had a friend like that I'd probably try to find something else fun we could do rather than RPGs.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6143308, member: 128"] So my take on this is that the players knew the DM ran a story-heavy, rules-light, and apparently slightly wacky game. They chose to play in the game anyway. At that point they should play the game and try to have fun with it even if there are particular elements they don't like, because [U]that's what they agreed to do[/U]. If they decide they don't like this style of game after all, the right way to deal with it is to have a conversation between games like "This isn't working for me, I'd like to try a different campaign" rather than being disruptive in-game. There's no special privilege as to what happens to PCs. They have things happen to them all the time that the player would rather not have happen, like sword blows and disintegrate spells. There is a special privilege as to the PCs choices. As a DM, I would never, ever say "Your character decides to do this ..." But that's not what happened in this case. The DM said the god could use a variant raise dead spell that works whether or not the subject agrees. Totally legit. I don't think I'd enjoy this particular game, but your DM sounds like someone who might become a very good DM once he has some more experience under his belt. Jim doesn't sound like someone I'd enjoy gaming with. If I had a friend like that I'd probably try to find something else fun we could do rather than RPGs. [/QUOTE]
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