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<blockquote data-quote="howandwhy99" data-source="post: 6143896" data-attributes="member: 3192"><p>First off, your DM is not acting like a referee, but someone who believes they have complete fiat. Just my opinion, but he appears to be overriding others acceptance of the basics of the game. (Coaches sometimes do this too in sports). </p><p></p><p>Secondly, any game that gives a single player or judge absolute control over what happens in a game is simply declaring that player the winner or the referee's opinion to be the rules. Neither should be the case and I've never heard of any other game doing this. </p><p></p><p>Lastly, my answers to your questions: </p><p><em>"Should the DM have the ability to bring people back to life without their permission?"</em></p><p>--You mean Player Characters, right? It's possible this can happen, but the player could simply attempt to kill themselves. Death / game loss is usually the easiest route in games. In D&D it has historically been the case that the PC's player can choose to return from the afterlife, but doesn't know who is calling them until they are raised. And then without any knowledge or experience of the afterlife retained.</p><p></p><p><em>"Should the DM be allowed to give infinite power to a player as a plot device for the last hour of a campaign?" </em></p><p>--DMs should avoid thinking about plot in any instance. Again, this is ending the game with one player declared "winner". It doesn't matter when it is done, it will be the last thing done in the campaign. </p><p></p><p><em>"Should gods be all powerful or are they limited to a few interesting tricks?"</em></p><p>--What gods are depends upon the setting, but this is basically a case of impotent player roles again. Gods are a game construct. Most games don't have players besting gods as opponents, but rather as distant, limited actors upon the primary field of play. If they have absolute power, than we are back in the position of a referee without a rulebook. No rules, all things happen simultaneously.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6143896, member: 3192"] First off, your DM is not acting like a referee, but someone who believes they have complete fiat. Just my opinion, but he appears to be overriding others acceptance of the basics of the game. (Coaches sometimes do this too in sports). Secondly, any game that gives a single player or judge absolute control over what happens in a game is simply declaring that player the winner or the referee's opinion to be the rules. Neither should be the case and I've never heard of any other game doing this. Lastly, my answers to your questions: [I]"Should the DM have the ability to bring people back to life without their permission?"[/I] --You mean Player Characters, right? It's possible this can happen, but the player could simply attempt to kill themselves. Death / game loss is usually the easiest route in games. In D&D it has historically been the case that the PC's player can choose to return from the afterlife, but doesn't know who is calling them until they are raised. And then without any knowledge or experience of the afterlife retained. [I]"Should the DM be allowed to give infinite power to a player as a plot device for the last hour of a campaign?" [/I] --DMs should avoid thinking about plot in any instance. Again, this is ending the game with one player declared "winner". It doesn't matter when it is done, it will be the last thing done in the campaign. [I]"Should gods be all powerful or are they limited to a few interesting tricks?"[/I] --What gods are depends upon the setting, but this is basically a case of impotent player roles again. Gods are a game construct. Most games don't have players besting gods as opponents, but rather as distant, limited actors upon the primary field of play. If they have absolute power, than we are back in the position of a referee without a rulebook. No rules, all things happen simultaneously. [/QUOTE]
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