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<blockquote data-quote="Majoru Oakheart" data-source="post: 6144359" data-attributes="member: 5143"><p>Given I know Jim well, I'll say it's both. I know that I'm a big stickler for the rules as well. There's a reason he was whispering his concerns to ME at the table as opposed to anyone else. I was the most likely to be sympathetic. I get frustrated when DMs break rules. Even ones that are fairly inconsequential. I've complained about battles that went way out of the suggested guidelines before as well.</p><p></p><p>I remember one game I played in where the DM didn't know how the hiding rules worked. He kept allowing enemies to attack and hide again during the same turn without us seeing where they were. So the battle went like this: "You get hit, you don't know from where." "I use Perception to look where it came from. I get 18." "You don't see anything. And you get hit again. You don't know where it came from."</p><p></p><p>It ruined my experience so badly that I decided not to go back to D&D Encounters at that store again. I've gotten nearly that frustrated when we had a battle go on for close to 3 hours because there were too many monsters for the guidelines and I felt it made the game drag on.</p><p></p><p>On the other hand, Jim likes being a jerk and I've seen him go out of his way to interpret rules in the best possible way for him whether he's the DM or a player. He keeps showing up with characters in my games who use a combination of powers and feats that cause an enemy not to be able to move for the rest of the battle while when read one way or last one round if read a different way. He insists on interpreting it the way that is completely broken. Mostly because someone in the Char Op boards said that's the way it worked. When I rule that it doesn't work that way in my game...he gets angry at me for breaking the rules and not letting him play what he wants. I've denied him things enough times though that he's started to get over it. That doesn't stop him from saying "Oh, you mean I can only daze him for ONE round? Oh....well, my character wants to leave the group. I've got this other idea for a character that I read on the Char Op boards, I'll be playing that character instead."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6144359, member: 5143"] Given I know Jim well, I'll say it's both. I know that I'm a big stickler for the rules as well. There's a reason he was whispering his concerns to ME at the table as opposed to anyone else. I was the most likely to be sympathetic. I get frustrated when DMs break rules. Even ones that are fairly inconsequential. I've complained about battles that went way out of the suggested guidelines before as well. I remember one game I played in where the DM didn't know how the hiding rules worked. He kept allowing enemies to attack and hide again during the same turn without us seeing where they were. So the battle went like this: "You get hit, you don't know from where." "I use Perception to look where it came from. I get 18." "You don't see anything. And you get hit again. You don't know where it came from." It ruined my experience so badly that I decided not to go back to D&D Encounters at that store again. I've gotten nearly that frustrated when we had a battle go on for close to 3 hours because there were too many monsters for the guidelines and I felt it made the game drag on. On the other hand, Jim likes being a jerk and I've seen him go out of his way to interpret rules in the best possible way for him whether he's the DM or a player. He keeps showing up with characters in my games who use a combination of powers and feats that cause an enemy not to be able to move for the rest of the battle while when read one way or last one round if read a different way. He insists on interpreting it the way that is completely broken. Mostly because someone in the Char Op boards said that's the way it worked. When I rule that it doesn't work that way in my game...he gets angry at me for breaking the rules and not letting him play what he wants. I've denied him things enough times though that he's started to get over it. That doesn't stop him from saying "Oh, you mean I can only daze him for ONE round? Oh....well, my character wants to leave the group. I've got this other idea for a character that I read on the Char Op boards, I'll be playing that character instead." [/QUOTE]
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