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<blockquote data-quote="Neonchameleon" data-source="post: 6144460" data-attributes="member: 87792"><p>There's a difference betwen rules and guidelines. Rules say "You must do things <em>this</em> way." Guidelines say "If you do things <em>this </em>way you will probably get good results. If not on your own head be it." And I've never seen them advocating the numbers be ignored, merely that they can produce better guidelines for what they want to do by doing things another way.</p><p></p><p>And, to widen the point, if you understand the system well enough to twist the guidelines hard and produce a better experience for what you want to deliver (many do - my PCs are really going to struggle to take a short rest because I'm running a survival horror interlude) no one is going to complain. If people tell you to go back to the guidelines <em>this is normally because you messed up when deviating from them.</em> The proof of the pudding is in the eating.</p><p></p><p></p><p></p><p>The PCs can Darwin Award. But the DM should not be autokilling them. Or even hit them from nowhere with instakills.</p><p></p><p></p><p></p><p>Well, obviously.</p><p></p><p></p><p></p><p>And I've met more real life flat earthers than people who have the specific form of player entitlement you describe for 4e. I have only once seen someone on a message board say they'd ever seen this form of player entitlement in real life - that was on this very thread. Unless you have elsewhere.</p><p></p><p></p><p></p><p>I don't. But if your encounters <em>suck</em> then suggesting you go back to the default way because it works decently is just common sense. The problem isn't that you deviated from the guidelines. It's that you deviated from the guidelines <em>and as a consequence your encounters suck.</em> If they don't suck, people don't IME complain.</p><p></p><p></p><p></p><p>The mark of an expert is that they know when to ignore all the guidelines to produce a better result. </p><p></p><p></p><p></p><p>So you want to use 4e in a simulationist manner. What does that even mean? 4e is pretty simulationist IME. And a much better simulation of a fantasy world than most process-sims are.</p><p></p><p></p><p></p><p>That depends a lot on how it was presented. The DM made a very bad call. And then tried to wriggle out of it rather than genuinely accept responsibility. Both players and characters were pretty cranky at the result.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6144460, member: 87792"] There's a difference betwen rules and guidelines. Rules say "You must do things [I]this[/I] way." Guidelines say "If you do things [I]this [/I]way you will probably get good results. If not on your own head be it." And I've never seen them advocating the numbers be ignored, merely that they can produce better guidelines for what they want to do by doing things another way. And, to widen the point, if you understand the system well enough to twist the guidelines hard and produce a better experience for what you want to deliver (many do - my PCs are really going to struggle to take a short rest because I'm running a survival horror interlude) no one is going to complain. If people tell you to go back to the guidelines [I]this is normally because you messed up when deviating from them.[/I] The proof of the pudding is in the eating. The PCs can Darwin Award. But the DM should not be autokilling them. Or even hit them from nowhere with instakills. Well, obviously. And I've met more real life flat earthers than people who have the specific form of player entitlement you describe for 4e. I have only once seen someone on a message board say they'd ever seen this form of player entitlement in real life - that was on this very thread. Unless you have elsewhere. I don't. But if your encounters [I]suck[/I] then suggesting you go back to the default way because it works decently is just common sense. The problem isn't that you deviated from the guidelines. It's that you deviated from the guidelines [I]and as a consequence your encounters suck.[/I] If they don't suck, people don't IME complain. The mark of an expert is that they know when to ignore all the guidelines to produce a better result. So you want to use 4e in a simulationist manner. What does that even mean? 4e is pretty simulationist IME. And a much better simulation of a fantasy world than most process-sims are. That depends a lot on how it was presented. The DM made a very bad call. And then tried to wriggle out of it rather than genuinely accept responsibility. Both players and characters were pretty cranky at the result. [/QUOTE]
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