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<blockquote data-quote="Imaro" data-source="post: 6144481" data-attributes="member: 48965"><p>I've seen... "just ignore the encounter guidelines"... advocated by numerous 4e fans on another site whenever the issue of low challenge, versimilitude or numerous other issues comes up, but since I don't want to go cross board I'll just leave it at that.</p><p></p><p></p><p></p><p>The DM was producing an experience throughout the camapign that everyone, except Jim, was enjoying and even the last encounter it was only two players who took issue with how he handled it (and again this was one encounter out of the entire campaign). So I'm failing to see your point since the proof of the pudding seems to be the players enjoyed the overall game, even thoug it was run in a loose style. </p><p></p><p></p><p></p><p>Who are you to say what the DM <strong>should</strong> do... in a general sense that is so group dependant I don't think you can make a general statement... I know it might come as a surprise but there are DM's and players who are willing to accept a character being momentarily killed (because neither PC was permanently dead in the example) to further the unfolding narrative. More specifically towards this specificexample, we've already shown mathematically it didn't have to be an insta-kill but for the sake of argument let's say the relatively inexperienced DM did make a mistake, he then tried to rectify the death of the two PC's through a narrative device... but they chose instead not to accept it.</p><p></p><p></p><p></p><p></p><p></p><p>Apparently not so obvious since pemerton's argument was framed in objective terms.</p><p></p><p></p><p></p><p></p><p></p><p>Good for you... but now we have at least one example that it does exist.</p><p></p><p></p><p></p><p></p><p>First, again througout the campaign only one person (Jim) thought the encounters "sucked" the majority were having a good time in the game.... Second, Please go back and read pemerton's argument. He was stating the objectively best play experience was gained by following the guidelines... I'm not sure exactly what your argument is but my reply was to his statement.</p><p></p><p></p><p></p><p> </p><p></p><p>An expert DM or an expert at 4e rules? And yes, every expert in a field is infallible when it comes to making a judgement call concerning their field... or maybe not. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p></p><p></p><p>On a simplistic level it means my DC's don't scale by the level of the PC's... again please go back and read the arguments that pemerton made so that you have the necessary context for what you are choosing to respond to. </p><p></p><p>OAN...I'm curious what fantasy world exactly (outside of it's own) does 4e simulate very well?? </p><p></p><p></p><p></p><p></p><p></p><p>A relatively inexperienced DM made a mistake and then created a narrative that fixed it, the players decided not to meet him halfway and instead flat out wouldn't accept it. I wouldn't call their behavior cranky, I'd call it childish.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6144481, member: 48965"] I've seen... "just ignore the encounter guidelines"... advocated by numerous 4e fans on another site whenever the issue of low challenge, versimilitude or numerous other issues comes up, but since I don't want to go cross board I'll just leave it at that. The DM was producing an experience throughout the camapign that everyone, except Jim, was enjoying and even the last encounter it was only two players who took issue with how he handled it (and again this was one encounter out of the entire campaign). So I'm failing to see your point since the proof of the pudding seems to be the players enjoyed the overall game, even thoug it was run in a loose style. Who are you to say what the DM [B]should[/B] do... in a general sense that is so group dependant I don't think you can make a general statement... I know it might come as a surprise but there are DM's and players who are willing to accept a character being momentarily killed (because neither PC was permanently dead in the example) to further the unfolding narrative. More specifically towards this specificexample, we've already shown mathematically it didn't have to be an insta-kill but for the sake of argument let's say the relatively inexperienced DM did make a mistake, he then tried to rectify the death of the two PC's through a narrative device... but they chose instead not to accept it. Apparently not so obvious since pemerton's argument was framed in objective terms. Good for you... but now we have at least one example that it does exist. First, again througout the campaign only one person (Jim) thought the encounters "sucked" the majority were having a good time in the game.... Second, Please go back and read pemerton's argument. He was stating the objectively best play experience was gained by following the guidelines... I'm not sure exactly what your argument is but my reply was to his statement. An expert DM or an expert at 4e rules? And yes, every expert in a field is infallible when it comes to making a judgement call concerning their field... or maybe not. :erm: On a simplistic level it means my DC's don't scale by the level of the PC's... again please go back and read the arguments that pemerton made so that you have the necessary context for what you are choosing to respond to. OAN...I'm curious what fantasy world exactly (outside of it's own) does 4e simulate very well?? A relatively inexperienced DM made a mistake and then created a narrative that fixed it, the players decided not to meet him halfway and instead flat out wouldn't accept it. I wouldn't call their behavior cranky, I'd call it childish. [/QUOTE]
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