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<blockquote data-quote="sheadunne" data-source="post: 6144532" data-attributes="member: 27570"><p>A point of contention here, the DM didn't try to fix it through narrative means. The DM made another character a god and told them to fix it. That's not even close to the same thing. The DM didn't even try to do it through divine conversation, but rather through the meta-game. If he was going to do that, he would have been better off just saying, "oops guys, I meant 75 points of damage." </p><p></p><p>Following this thread, here's how I interpreted the events. From a spectators point of view.</p><p></p><p>I saw two players feeling betrayed that the DM didn't care about their characters and angry that he wouldn't listen to them when they explained the rules, giving him an opportunity to explain that he didn't mean to kill them, and thus he really is a compassionate DM and not a hateful person who killed them for no reason. After all, the DM couldn't even blame the events on the dice, since he didn't even allow them to be rolled. It was an intentional killing if you will.</p><p></p><p>Then what does the DM do after he refuses to address the issue, further indicating that he doesn't care about those players, he makes one of the other players a god and forces her to again try to screw with their characters (bullying is never acceptable, even in a game). Not only did the DM punch them in the face, he got another player to kick them when they were down.</p><p></p><p>Anyway, it's not an unusual story, I've seen it often enough, especially with new DMs playing a later version of D&D (in early versions it was somewhat expected). I think the DM would have great fun running a different type of game, especially one that mechanically supported his DMing style, there are too many fiddly bits in D&D to ignore dice and rules in my opinion, other systems are much more forgiving. </p><p></p><p>I'd also say that the player in question would find a by-the-rules game more to his taste. Probably less RPing and more dice rolling. He seems to spend a lot of time making all the pieces fit together to not get enjoyment out of playing those pieces. I find that's hard to do when the DM cares more about their story than the players and their goals. </p><p></p><p>Anyway, fun read.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6144532, member: 27570"] A point of contention here, the DM didn't try to fix it through narrative means. The DM made another character a god and told them to fix it. That's not even close to the same thing. The DM didn't even try to do it through divine conversation, but rather through the meta-game. If he was going to do that, he would have been better off just saying, "oops guys, I meant 75 points of damage." Following this thread, here's how I interpreted the events. From a spectators point of view. I saw two players feeling betrayed that the DM didn't care about their characters and angry that he wouldn't listen to them when they explained the rules, giving him an opportunity to explain that he didn't mean to kill them, and thus he really is a compassionate DM and not a hateful person who killed them for no reason. After all, the DM couldn't even blame the events on the dice, since he didn't even allow them to be rolled. It was an intentional killing if you will. Then what does the DM do after he refuses to address the issue, further indicating that he doesn't care about those players, he makes one of the other players a god and forces her to again try to screw with their characters (bullying is never acceptable, even in a game). Not only did the DM punch them in the face, he got another player to kick them when they were down. Anyway, it's not an unusual story, I've seen it often enough, especially with new DMs playing a later version of D&D (in early versions it was somewhat expected). I think the DM would have great fun running a different type of game, especially one that mechanically supported his DMing style, there are too many fiddly bits in D&D to ignore dice and rules in my opinion, other systems are much more forgiving. I'd also say that the player in question would find a by-the-rules game more to his taste. Probably less RPing and more dice rolling. He seems to spend a lot of time making all the pieces fit together to not get enjoyment out of playing those pieces. I find that's hard to do when the DM cares more about their story than the players and their goals. Anyway, fun read. [/QUOTE]
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