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<blockquote data-quote="Hussar" data-source="post: 6145570" data-attributes="member: 22779"><p>That's fair enough, although, I do disagree. In my experience, many people who get labeled "power gamers" are simply cognizant of the math of the game and act within the rules to get the most bang for their buck. Frequently, those who have no interest in the math behind the game only see the min/max element and start crying "power gamer BAD!" and presume that just because someone can make a competent character that they don't care anything about the story.</p><p></p><p>Heck, I've been accused of that a few times. And it's always by players/DM's who have little or no interest in mechanics. The last time, I had created a priest in 3e with an entire backstory (that I referenced often in game) goals (again, referenced nearly every session) and a fair bit of research (at least Wikipedia level) into Zoroastrianism to build a coherent faith for this character.</p><p></p><p>But, because I was a cleric in 3e, I was also prone to CoDzilla. Not because I was deliberately breaking the game, but, because a cleric in 3e is a very potent character. It's not difficult at all to make a cleric really shine. Top tier class and all that. But, I took cleric because that was what fit with the character (a priest of a fire god who burned the sinners), not because I wanted to break his game.</p><p></p><p>His game broke down because he did not take any time to actually sit down and learn the game. "Oh, I only want to tell a good story" is great and all. But, if that's what you want, then play a system that isn't chock a block with buttons and levers for the players to fiddle with. Or, if you do, don't bitch when someone who actually takes the time to learn the rules, one shots your big bad guy because you couldn't be bothered.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6145570, member: 22779"] That's fair enough, although, I do disagree. In my experience, many people who get labeled "power gamers" are simply cognizant of the math of the game and act within the rules to get the most bang for their buck. Frequently, those who have no interest in the math behind the game only see the min/max element and start crying "power gamer BAD!" and presume that just because someone can make a competent character that they don't care anything about the story. Heck, I've been accused of that a few times. And it's always by players/DM's who have little or no interest in mechanics. The last time, I had created a priest in 3e with an entire backstory (that I referenced often in game) goals (again, referenced nearly every session) and a fair bit of research (at least Wikipedia level) into Zoroastrianism to build a coherent faith for this character. But, because I was a cleric in 3e, I was also prone to CoDzilla. Not because I was deliberately breaking the game, but, because a cleric in 3e is a very potent character. It's not difficult at all to make a cleric really shine. Top tier class and all that. But, I took cleric because that was what fit with the character (a priest of a fire god who burned the sinners), not because I wanted to break his game. His game broke down because he did not take any time to actually sit down and learn the game. "Oh, I only want to tell a good story" is great and all. But, if that's what you want, then play a system that isn't chock a block with buttons and levers for the players to fiddle with. Or, if you do, don't bitch when someone who actually takes the time to learn the rules, one shots your big bad guy because you couldn't be bothered. [/QUOTE]
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