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<blockquote data-quote="Majoru Oakheart" data-source="post: 6146008" data-attributes="member: 5143"><p>He definitely doesn't see it as breaking the game. He sees it as winning it. If the goal of the game for him is to defeat monsters as quickly as possible while taking the least amount of damage as possible, then being able to lock down enemies so they can't fight back or killing them in one shot before they have a chance to act is the ultimate expression of the game, in his opinion. If the designers of the game didn't want someone playing that way, then they certainly wouldn't allow those options or they'd errata them once they noticed the problem. It isn't his fault that designers don't know how to properly balance a game.</p><p></p><p>He does not care about the fiction of the world beyond a thin veneer of caring. The game for him starts when we roll for initiative and ends when combat is over.</p><p></p><p>Actually, the more I think about it, the more that statement seems slightly wrong. He cares about WINNING the fiction as well. Like in our last session of this campaign. He decided to convince another whole army to help us defeat the demon. But they were on another continent, so they couldn't help us in time. So he created a teleportation circle on our ship so it would be mobile, then opened a portal to the other army when we got there. He then used a Consult the Oracle scroll to ask what the rune sequence was for the Teleportation Circle that was located inside the Golden City. After all(as he pointed out to the DM), the city was the seat of a large empire before it went missing. Certainly, they had their own teleportation circle somewhere deep inside the city. Consult the Oracle allows you to get any information ever possessed by anyone, so if someone ever knew it...he'd get the right answer. Anyone with the rune sequence can open a portal to a Teleportation Circle.</p><p></p><p>So, we bypassed all of the guards and the opposing army between us and the city by teleporting passed them.</p><p></p><p>To him, this is considered winning. The DM certainly had some encounters planned between us and the city. It would only make the most sense. If he bypasses those encounters, he's successfully beaten them...and in the process beat the DM by outsmarting him.</p><p></p><p>However, any time the plot doesn't have a clear path to "win", he stops paying any real attention to what's happening and waits for the next battle so he can use his cool combos again.</p><p></p><p></p><p>In Jim's case, I doubt this is the case. He just likes doing things that are unexpected. In real life in addition to games. People expect him to do things...so he says no to them. People don't expect him to do things so he does them. He likes being contrary.</p><p></p><p>He refuses to have a bank account, a drivers license or any other id because he doesn't want the government to have information about him. While the government sends him monthly cheques for disability since he has a mental illness. He takes his cheques to a Money Mart(instant cheque cashing place) that takes like 15% of the cheque as a processing free. When pointed out that if he had a bank account, he'd have more money and they already have all his information in order to be able to send him cheques in the first place he says he doesn't care. He's set his mind to the rule "I'll never have a bank account" and refuses to give up on the notion.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6146008, member: 5143"] He definitely doesn't see it as breaking the game. He sees it as winning it. If the goal of the game for him is to defeat monsters as quickly as possible while taking the least amount of damage as possible, then being able to lock down enemies so they can't fight back or killing them in one shot before they have a chance to act is the ultimate expression of the game, in his opinion. If the designers of the game didn't want someone playing that way, then they certainly wouldn't allow those options or they'd errata them once they noticed the problem. It isn't his fault that designers don't know how to properly balance a game. He does not care about the fiction of the world beyond a thin veneer of caring. The game for him starts when we roll for initiative and ends when combat is over. Actually, the more I think about it, the more that statement seems slightly wrong. He cares about WINNING the fiction as well. Like in our last session of this campaign. He decided to convince another whole army to help us defeat the demon. But they were on another continent, so they couldn't help us in time. So he created a teleportation circle on our ship so it would be mobile, then opened a portal to the other army when we got there. He then used a Consult the Oracle scroll to ask what the rune sequence was for the Teleportation Circle that was located inside the Golden City. After all(as he pointed out to the DM), the city was the seat of a large empire before it went missing. Certainly, they had their own teleportation circle somewhere deep inside the city. Consult the Oracle allows you to get any information ever possessed by anyone, so if someone ever knew it...he'd get the right answer. Anyone with the rune sequence can open a portal to a Teleportation Circle. So, we bypassed all of the guards and the opposing army between us and the city by teleporting passed them. To him, this is considered winning. The DM certainly had some encounters planned between us and the city. It would only make the most sense. If he bypasses those encounters, he's successfully beaten them...and in the process beat the DM by outsmarting him. However, any time the plot doesn't have a clear path to "win", he stops paying any real attention to what's happening and waits for the next battle so he can use his cool combos again. In Jim's case, I doubt this is the case. He just likes doing things that are unexpected. In real life in addition to games. People expect him to do things...so he says no to them. People don't expect him to do things so he does them. He likes being contrary. He refuses to have a bank account, a drivers license or any other id because he doesn't want the government to have information about him. While the government sends him monthly cheques for disability since he has a mental illness. He takes his cheques to a Money Mart(instant cheque cashing place) that takes like 15% of the cheque as a processing free. When pointed out that if he had a bank account, he'd have more money and they already have all his information in order to be able to send him cheques in the first place he says he doesn't care. He's set his mind to the rule "I'll never have a bank account" and refuses to give up on the notion. [/QUOTE]
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