Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free Will and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6146678" data-attributes="member: 22779"><p>Of course you can. In a balanced campaign, one which features equal amounts of combat and exploration and interaction (the three pillars if you will) then neither feat will be measurably better than another. You will get pretty much equal traction out of either feat. If the game leans more heavily on combat, then weapon focus is likely better, in that specific situation, which is actually outside the baseline presumptions of the game in the first place.</p><p></p><p>However, your second point that one option is "unambiguously better than the other" betrays a pretty stark lack of knowledge of gaming systems. Two Weapon fighting in 2e is flat out better than any other fighting style. Longswords in 1e were flat out better than any other weapon - virtually all magic weapons will be longswords, the damage dice and the weapon vs armor charts make longswords flat out better than any other weapon. And that's right in the PHB. </p><p></p><p>Clerics in 3e are easily better than monks. In virtually any situation and certainly over the course of a campaign, a cleric will shine far more than a monk. It attacks better, does more damage, has way more options and is better out of combat as well. There's nothing a monk can do that a cleric can't do better. Never minding Druids. There's a reason people talk about CoDzilla. And, if you don't believe me, we'll take two groups through any module you care to name - my group is 3 clerics and a druid, your group is 4 monks, and we'll see who gets further.</p><p></p><p>Trying to whitewash balance issues by pushing it off onto individual DM's is the reason why so many games fail. Many DM's, particularly starting ones, don't have the experience to know how to fix the broken systems. So, you get someone like me, who is interested in the nuts and bolts of gaming systems, sitting down at different tables, and the DM throws up their hands crying, "Hussar is a bad powergamer, his character just steamrolled over my encounter" when all I've done is pull stuff straight out of the PHB. I mean, I mentioned one DM crying powergamer earlier, when my cleric had two levels of half-elemental. Yeah, I'm a powergamer for taking off class levels in something that granted me fire resistance and the ability to cast burning hands a couple of times a day. Ooooh...</p><p></p><p>But, that's my point. IME, people who claim that game balance doesn't matter, or is less important than "DM balance" have very a very poor grasp on mechanics and are quickly overwhelmed by players who actually take the time to read the rules.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6146678, member: 22779"] Of course you can. In a balanced campaign, one which features equal amounts of combat and exploration and interaction (the three pillars if you will) then neither feat will be measurably better than another. You will get pretty much equal traction out of either feat. If the game leans more heavily on combat, then weapon focus is likely better, in that specific situation, which is actually outside the baseline presumptions of the game in the first place. However, your second point that one option is "unambiguously better than the other" betrays a pretty stark lack of knowledge of gaming systems. Two Weapon fighting in 2e is flat out better than any other fighting style. Longswords in 1e were flat out better than any other weapon - virtually all magic weapons will be longswords, the damage dice and the weapon vs armor charts make longswords flat out better than any other weapon. And that's right in the PHB. Clerics in 3e are easily better than monks. In virtually any situation and certainly over the course of a campaign, a cleric will shine far more than a monk. It attacks better, does more damage, has way more options and is better out of combat as well. There's nothing a monk can do that a cleric can't do better. Never minding Druids. There's a reason people talk about CoDzilla. And, if you don't believe me, we'll take two groups through any module you care to name - my group is 3 clerics and a druid, your group is 4 monks, and we'll see who gets further. Trying to whitewash balance issues by pushing it off onto individual DM's is the reason why so many games fail. Many DM's, particularly starting ones, don't have the experience to know how to fix the broken systems. So, you get someone like me, who is interested in the nuts and bolts of gaming systems, sitting down at different tables, and the DM throws up their hands crying, "Hussar is a bad powergamer, his character just steamrolled over my encounter" when all I've done is pull stuff straight out of the PHB. I mean, I mentioned one DM crying powergamer earlier, when my cleric had two levels of half-elemental. Yeah, I'm a powergamer for taking off class levels in something that granted me fire resistance and the ability to cast burning hands a couple of times a day. Ooooh... But, that's my point. IME, people who claim that game balance doesn't matter, or is less important than "DM balance" have very a very poor grasp on mechanics and are quickly overwhelmed by players who actually take the time to read the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free Will and Story
Top