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<blockquote data-quote="Hussar" data-source="post: 6146722" data-attributes="member: 22779"><p>Well, you're free to believe that. But, pushing off game mechanics design onto the DM is lazy game design AFAIC. Mechanics, lead to the macro level experience. Bad mechanics, unbalanced mechanics, result in poor overall macro-level experiences. So, no, I do not think that macro-level experience is more important. Get the details right in the first place, and everything else falls into place.</p><p></p><p>The hobby is littered with poorly designed games based on what you are advocating. Without robust, balanced mechanics in the first place, these games will continue to litter the hobby.</p><p></p><p></p><p></p><p>Please try not to be deliberately obtuse when reading. By balanced, in this sense, which I actually go on to explain, it means that equal amounts of time are spent on the three pillars of the game. But, sure, feel free to play silly bugger pedantic games if you think it will help.</p><p></p><p></p><p></p><p>Yes, because it would be so difficult to find a longsword and a short sword. The value of a shield is +1 AC. That's it. That is the complete value of that shield, in 2e. So, for 1 point of AC, I double my damage output per round. I'm thinking that's a pretty good exchange. There's a reason that 3e nerfed the crap out of 2 weapon fighting.</p><p></p><p></p><p></p><p>I would point out that in earlier D&D, all weapons did the same damage. End of story. In 3e and later, weapons were all balanced against each other. A battle axe is not a poor cousin to a longsword in 3e because of the increased crit modifier. OTOH, in AD&D and 2e D&D, the longsword was flat out better than anything else you could use. Out damaging, out hitting and out magicking everything else in the book.</p><p></p><p>That's what happens when you don't pay attention to game balance.</p><p></p><p></p><p></p><p>So, all those analyses showing clerics and druids as tier 1 PC's and monks as Tier 4 or 5 are all mistaken, and you're right. Because I might have to make a Ref save? Or I might get stripped of items? ((Which doesn't actually hurt me that much - only stops me from casting spells that need a divine focus - never minding that there are numerous spells out there that let me CREATE holy symbols)). </p><p></p><p></p><p></p><p>Well, considering from your own admission, you've rarely had players who made unbalanced characters, how do you actually know that you wouldn't be overwhelmed?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6146722, member: 22779"] Well, you're free to believe that. But, pushing off game mechanics design onto the DM is lazy game design AFAIC. Mechanics, lead to the macro level experience. Bad mechanics, unbalanced mechanics, result in poor overall macro-level experiences. So, no, I do not think that macro-level experience is more important. Get the details right in the first place, and everything else falls into place. The hobby is littered with poorly designed games based on what you are advocating. Without robust, balanced mechanics in the first place, these games will continue to litter the hobby. Please try not to be deliberately obtuse when reading. By balanced, in this sense, which I actually go on to explain, it means that equal amounts of time are spent on the three pillars of the game. But, sure, feel free to play silly bugger pedantic games if you think it will help. Yes, because it would be so difficult to find a longsword and a short sword. The value of a shield is +1 AC. That's it. That is the complete value of that shield, in 2e. So, for 1 point of AC, I double my damage output per round. I'm thinking that's a pretty good exchange. There's a reason that 3e nerfed the crap out of 2 weapon fighting. I would point out that in earlier D&D, all weapons did the same damage. End of story. In 3e and later, weapons were all balanced against each other. A battle axe is not a poor cousin to a longsword in 3e because of the increased crit modifier. OTOH, in AD&D and 2e D&D, the longsword was flat out better than anything else you could use. Out damaging, out hitting and out magicking everything else in the book. That's what happens when you don't pay attention to game balance. So, all those analyses showing clerics and druids as tier 1 PC's and monks as Tier 4 or 5 are all mistaken, and you're right. Because I might have to make a Ref save? Or I might get stripped of items? ((Which doesn't actually hurt me that much - only stops me from casting spells that need a divine focus - never minding that there are numerous spells out there that let me CREATE holy symbols)). Well, considering from your own admission, you've rarely had players who made unbalanced characters, how do you actually know that you wouldn't be overwhelmed? [/QUOTE]
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