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<blockquote data-quote="Ahnehnois" data-source="post: 6146728" data-attributes="member: 17106"><p>Pushing game balance away from the DM is lazy DMing AFAIC.</p><p></p><p>I'm guessing a lot of good games have come out of that "litter".</p><p></p><p>In other words, it's an arbitrary definition that you've coined, based on the pillar concept that 4e coined. What actions fall under these pillars? And what kind of time are we talking about? Real time? Game time? I don't see that any campaign could be meaningfully assessed as "balanced" or not based on this vague and hard to operationalize definition.</p><p></p><p>Well, not entirely. Daggers are a bit above slot I think (esp for a simple weapon). There may be a few esoteric exceptions out there. There's also some debate to be had on the value of crit ranges/multiplers (especially compared to straight damage). And it's debatable whether the relative equality/homogeneity of weapons is a good thing.</p><p></p><p>I'm not aware of any analyses. Assertions, yes. Analyses, no. The tier system is something that someone made up. It is opinion, and a person might or might not consider it interesting or useful. It is not fact.</p><p></p><p>Because rarely is not never? Because I'm an experienced DM and know what I'm doing? What do I need, a certificate on my wall for "DMing resiliency"?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6146728, member: 17106"] Pushing game balance away from the DM is lazy DMing AFAIC. I'm guessing a lot of good games have come out of that "litter". In other words, it's an arbitrary definition that you've coined, based on the pillar concept that 4e coined. What actions fall under these pillars? And what kind of time are we talking about? Real time? Game time? I don't see that any campaign could be meaningfully assessed as "balanced" or not based on this vague and hard to operationalize definition. Well, not entirely. Daggers are a bit above slot I think (esp for a simple weapon). There may be a few esoteric exceptions out there. There's also some debate to be had on the value of crit ranges/multiplers (especially compared to straight damage). And it's debatable whether the relative equality/homogeneity of weapons is a good thing. I'm not aware of any analyses. Assertions, yes. Analyses, no. The tier system is something that someone made up. It is opinion, and a person might or might not consider it interesting or useful. It is not fact. Because rarely is not never? Because I'm an experienced DM and know what I'm doing? What do I need, a certificate on my wall for "DMing resiliency"? [/QUOTE]
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