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<blockquote data-quote="N'raac" data-source="post: 6146878" data-attributes="member: 6681948"><p>Even if we restrict ourselves to pure combat feats, would you rather have Power Attack or Weapon Focus? If we have two GM's, one who favour Giants (low AC and high HP for their CR) an the other likes incorporeal undead (high AC, low HP for their CR) the answer is likely different between the two campaigns. "Balance" has a lot of variables. Ranks in Swim? Are we playing a High Seas pirate game or a desert scenario. [And Iif I just say "Arabian Nights", do I mean Aladdin or Sinbad?]</p><p></p><p>Bottom line - I agree there's a lot of variables and "objectively balanced/unbalanced" is pretty tough to spot.</p><p></p><p></p><p></p><p>So do you want Power Attack or Weapon Focus? Now we have to assume an equal mix of types of opponents as well. "Perfect balance" can exist only in a specific hypothetical campaign, and every campaign is different.</p><p></p><p></p><p></p><p>This seems like a "PvP" structure - it's every man for himself. Monks are synergestic characters. The Monk is a lot better at getting past that line of grunts to get to the spellcaster 50' back while the warriors take care of the grunts. They're mobile, so they can help the Rogue benefit from his sneak attack. The Monk also has an advantage if we throw a lot of encounters against him without opportunity for rest and prayer - he doesn't run out of spells that need to be replenished. That doesn't mean that the Monk can't stand a power-up even in Pathfinder, much less 3e where non-spellcasters in general are quite disadvantaged. Want real power? A balanced team that focuses on enhancing team, rather than individual, power.</p><p></p><p></p><p></p><p>Care to refer me to the PHB references for half-elementals? I'd say that's a very powerful ability if the GM is using a lot of encounters featuring fire damage, and an extremely weak one if fire damage rarely, if ever, is encountered. The more aed material, the greater the prospect for overpowered, or underpowered, combinations. The Cleric got a lot more attention from both WoTC and 3rd party sourcebooks, so he gained options quickly. Options that could be combined to added power. If there were as many feats relevant to unarmed combat as there are for spellcasting and undead turning, the Monk would have a lot more options.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6146878, member: 6681948"] Even if we restrict ourselves to pure combat feats, would you rather have Power Attack or Weapon Focus? If we have two GM's, one who favour Giants (low AC and high HP for their CR) an the other likes incorporeal undead (high AC, low HP for their CR) the answer is likely different between the two campaigns. "Balance" has a lot of variables. Ranks in Swim? Are we playing a High Seas pirate game or a desert scenario. [And Iif I just say "Arabian Nights", do I mean Aladdin or Sinbad?] Bottom line - I agree there's a lot of variables and "objectively balanced/unbalanced" is pretty tough to spot. So do you want Power Attack or Weapon Focus? Now we have to assume an equal mix of types of opponents as well. "Perfect balance" can exist only in a specific hypothetical campaign, and every campaign is different. This seems like a "PvP" structure - it's every man for himself. Monks are synergestic characters. The Monk is a lot better at getting past that line of grunts to get to the spellcaster 50' back while the warriors take care of the grunts. They're mobile, so they can help the Rogue benefit from his sneak attack. The Monk also has an advantage if we throw a lot of encounters against him without opportunity for rest and prayer - he doesn't run out of spells that need to be replenished. That doesn't mean that the Monk can't stand a power-up even in Pathfinder, much less 3e where non-spellcasters in general are quite disadvantaged. Want real power? A balanced team that focuses on enhancing team, rather than individual, power. Care to refer me to the PHB references for half-elementals? I'd say that's a very powerful ability if the GM is using a lot of encounters featuring fire damage, and an extremely weak one if fire damage rarely, if ever, is encountered. The more aed material, the greater the prospect for overpowered, or underpowered, combinations. The Cleric got a lot more attention from both WoTC and 3rd party sourcebooks, so he gained options quickly. Options that could be combined to added power. If there were as many feats relevant to unarmed combat as there are for spellcasting and undead turning, the Monk would have a lot more options. [/QUOTE]
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