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<blockquote data-quote="billd91" data-source="post: 6147215" data-attributes="member: 3400"><p>I would never say that a game should avoid dominating strategies... Unless there's a good reason for them such as genre emulation or verisimilitude. Some armors, for example, simply should be better than others for most purposes. Long swords should be more ubiquitous than two-handers or kopeshes. Wizards should be able to wield some reality warping power and should be one of the classes you turn to if you want that kind of ability.</p><p></p><p>But I have yet to see considerations of dominating strategies be a major factor in the classes players choose to play. I still see people primarily choose their class's on concept rather than overall power or tier. I think that particular choice is relatively resistant to issues of dominance, in part, because players prefer certain modes of play. Lots of martial character players happen to like whipping out multiple attacks, rolling up crits, counting up lots of damage without having to bother with planning out spells. And so on.</p></blockquote><p></p>
[QUOTE="billd91, post: 6147215, member: 3400"] I would never say that a game should avoid dominating strategies... Unless there's a good reason for them such as genre emulation or verisimilitude. Some armors, for example, simply should be better than others for most purposes. Long swords should be more ubiquitous than two-handers or kopeshes. Wizards should be able to wield some reality warping power and should be one of the classes you turn to if you want that kind of ability. But I have yet to see considerations of dominating strategies be a major factor in the classes players choose to play. I still see people primarily choose their class's on concept rather than overall power or tier. I think that particular choice is relatively resistant to issues of dominance, in part, because players prefer certain modes of play. Lots of martial character players happen to like whipping out multiple attacks, rolling up crits, counting up lots of damage without having to bother with planning out spells. And so on. [/QUOTE]
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