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<blockquote data-quote="sheadunne" data-source="post: 6147277" data-attributes="member: 27570"><p>I agree. Players tend to choose based on concept. The issues comes when the fighter doesn't get to fight the creatures the DM laid in front of them because the wizard has altered the narrative. He's either changed the battlefield, nerfed the bad guys, killed the enemies, or summoned a horde. The martial character is now fighting the battle the wizard wants him to fight, and often times it's either not a challenge anymore or not the fight he wants to fight. </p><p></p><p>Perhaps you don't experience that, but I know I've been yelled at plenty of times for making the challenges all but pointless to fight when I'm playing a caster. Now the martial player is getting frustrated that his cool concept is pretty much pointless because he has zero narrative control over the encounter. The tons of damage he can dish out aren't necessary because the monster drops easily or is paralyzed or is trapped behind a wall or is slowed or is already dead. His fun is nerfed by my fun. </p><p></p><p>Don't get me wrong, I love wizards and clerics (not so much druids but that's for flavor reasons). They're an essential part of my D&D experience. I want them to continue to have the narrative control they've always had. I would just like the martial characters to get some of that goodness in a way that doesn't make them more difficult to play because I've known plenty of players who enjoy the simplicity of the martial class. </p><p></p><p>My question is how do you balance the narrative and keep the fighter simple and the wizard interesting? I certainly don't feel 4e achieved that for me in their take on it, but would love 5e to give it a go.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6147277, member: 27570"] I agree. Players tend to choose based on concept. The issues comes when the fighter doesn't get to fight the creatures the DM laid in front of them because the wizard has altered the narrative. He's either changed the battlefield, nerfed the bad guys, killed the enemies, or summoned a horde. The martial character is now fighting the battle the wizard wants him to fight, and often times it's either not a challenge anymore or not the fight he wants to fight. Perhaps you don't experience that, but I know I've been yelled at plenty of times for making the challenges all but pointless to fight when I'm playing a caster. Now the martial player is getting frustrated that his cool concept is pretty much pointless because he has zero narrative control over the encounter. The tons of damage he can dish out aren't necessary because the monster drops easily or is paralyzed or is trapped behind a wall or is slowed or is already dead. His fun is nerfed by my fun. Don't get me wrong, I love wizards and clerics (not so much druids but that's for flavor reasons). They're an essential part of my D&D experience. I want them to continue to have the narrative control they've always had. I would just like the martial characters to get some of that goodness in a way that doesn't make them more difficult to play because I've known plenty of players who enjoy the simplicity of the martial class. My question is how do you balance the narrative and keep the fighter simple and the wizard interesting? I certainly don't feel 4e achieved that for me in their take on it, but would love 5e to give it a go. [/QUOTE]
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