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<blockquote data-quote="Neonchameleon" data-source="post: 6147407" data-attributes="member: 87792"><p>Indeed. When the wizard was learning to teleport as a power in o/AD&D the fighter was getting the "My army, sieze me that man!" power - and from memory a henchman who was also a pretty decent fighter. 3e, however, stripped all such power away from the fighter as a class.</p><p></p><p></p><p></p><p>On a tangent, the rogue in 3e is arguably the single most skill starved class in the game. 3e rogues gain 8+Int skill points - with that 8 matching up to the 8 thief skills in AD&D. However the fighter gains 2+Int skill points and doesn't have any equivalent to thief skills in prior editions.</p><p></p><p></p><p></p><p>In short 3.X D&D should only be played by shiny happy people holding hands. Because if there ever is an in character conflict between the fighter and the wizard the wizard wins. And as for who cares, I do. From both sides. I've so far retired <em>every wizard I've played</em> for being too much for the DM to handle and for solving challenges single handed making everyone else feel like spectators. D&D should be a team game, not a hero-and-sidekicks one.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6147407, member: 87792"] Indeed. When the wizard was learning to teleport as a power in o/AD&D the fighter was getting the "My army, sieze me that man!" power - and from memory a henchman who was also a pretty decent fighter. 3e, however, stripped all such power away from the fighter as a class. On a tangent, the rogue in 3e is arguably the single most skill starved class in the game. 3e rogues gain 8+Int skill points - with that 8 matching up to the 8 thief skills in AD&D. However the fighter gains 2+Int skill points and doesn't have any equivalent to thief skills in prior editions. In short 3.X D&D should only be played by shiny happy people holding hands. Because if there ever is an in character conflict between the fighter and the wizard the wizard wins. And as for who cares, I do. From both sides. I've so far retired [I]every wizard I've played[/I] for being too much for the DM to handle and for solving challenges single handed making everyone else feel like spectators. D&D should be a team game, not a hero-and-sidekicks one. [/QUOTE]
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