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<blockquote data-quote="Ahnehnois" data-source="post: 6147420" data-attributes="member: 17106"><p>Yes. I mean that's a slight oversimplification, because we're assuming that the DM is competent and everyone trusts him as such, but yes. Is there some controversy here?</p><p></p><p>So the player can participate. Just because the DM has "final cut" as it were, does not mean that the players' ideas don't contribute. It's very unlikely that a DM could be as creative by himself as the group is as a whole.</p><p></p><p>Are you suggesting that players should be given options and <em>not</em> fenced in? That the DM should be stripped of his power completely and that if a player says he does something within the rules, the answer is yes? As a DM, I'm kind of insulted by that. It's not "fencing them in" or "DM fiat". It's just "DMing". I have final say on absolutely everything that happens in my game, and it's my job to execute that power in a way that produces the best experience for everyone.</p><p></p><p>Yeah, pretty much. Those cases are rare enough.</p><p></p><p>In that it focuses on the game as it is actually played at our table rather than a set of theoretical constructs published in a book?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6147420, member: 17106"] Yes. I mean that's a slight oversimplification, because we're assuming that the DM is competent and everyone trusts him as such, but yes. Is there some controversy here? So the player can participate. Just because the DM has "final cut" as it were, does not mean that the players' ideas don't contribute. It's very unlikely that a DM could be as creative by himself as the group is as a whole. Are you suggesting that players should be given options and [I]not[/I] fenced in? That the DM should be stripped of his power completely and that if a player says he does something within the rules, the answer is yes? As a DM, I'm kind of insulted by that. It's not "fencing them in" or "DM fiat". It's just "DMing". I have final say on absolutely everything that happens in my game, and it's my job to execute that power in a way that produces the best experience for everyone. Yeah, pretty much. Those cases are rare enough. In that it focuses on the game as it is actually played at our table rather than a set of theoretical constructs published in a book? [/QUOTE]
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