Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free Will and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6147485" data-attributes="member: 17106"><p>I think the answer <strong>should</strong> usually be yes, but the DM still has the final say. There are occasional exceptions. For example, a player might say something in-character that his character does not know (metagaming), perhaps unintentionally. The DM might say that the character does not and will not speak the problematic information, if this is important to the game.</p><p></p><p>A more common scenario is if a player declares an action that would be nonsensical for the character, because the DM has decided certain information about the setting, but has not told the players yet. For example, the players walk into a room, the DM describes a demon within the room. The players say they attack and start making dice rolls. The DM might disallow (or at least put on hold) those actions until he describes other threats in the room that might make the players reconsider.</p><p></p><p>And, the DM might simply disallow actions he doesn't like. For example, you get that one problem player who says "I kill the other PCs in their sleep and take their stuff". That can very likely be done within the rules, but that doesn't mean the DM allows it and you move on. Rules don't really cover those types of scenarios; there's clearly more that needs to be done here.</p><p></p><p>To bring the magic element into it, if a player says he scry/teleports and assassinates the king, the answer is very likely no. Does the DM bother to consult the rules for methods of teleport blocking, etc.? Maybe. Maybe not. (I don't think I've ever really rationalized my teleport blocking. I just say it's blocked and the players accept it as logical in the context of the world.) If a player uses Glitterdust on a crowd of people, does it blind them all for a round a level? No. Since that is overpowered, the answer is no. The DM changes the spell on the spot, and creates a more reasonable effect, which then becomes the standard. Ideally, that doesn't happen too often, but it is a part of the game.</p><p></p><p>When there is a reason for the DM to be doing these things, the player will often (but not always) agree, and the result will be consensus.</p><p></p><p>In general, I think that is a good approach. There is a large distinction between having the power to adjudicate the players' actions and actually exercising it. The DM should be trying to encourage and facilitate the players, and saying no only when necessary for the game as a whole.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6147485, member: 17106"] I think the answer [B]should[/B] usually be yes, but the DM still has the final say. There are occasional exceptions. For example, a player might say something in-character that his character does not know (metagaming), perhaps unintentionally. The DM might say that the character does not and will not speak the problematic information, if this is important to the game. A more common scenario is if a player declares an action that would be nonsensical for the character, because the DM has decided certain information about the setting, but has not told the players yet. For example, the players walk into a room, the DM describes a demon within the room. The players say they attack and start making dice rolls. The DM might disallow (or at least put on hold) those actions until he describes other threats in the room that might make the players reconsider. And, the DM might simply disallow actions he doesn't like. For example, you get that one problem player who says "I kill the other PCs in their sleep and take their stuff". That can very likely be done within the rules, but that doesn't mean the DM allows it and you move on. Rules don't really cover those types of scenarios; there's clearly more that needs to be done here. To bring the magic element into it, if a player says he scry/teleports and assassinates the king, the answer is very likely no. Does the DM bother to consult the rules for methods of teleport blocking, etc.? Maybe. Maybe not. (I don't think I've ever really rationalized my teleport blocking. I just say it's blocked and the players accept it as logical in the context of the world.) If a player uses Glitterdust on a crowd of people, does it blind them all for a round a level? No. Since that is overpowered, the answer is no. The DM changes the spell on the spot, and creates a more reasonable effect, which then becomes the standard. Ideally, that doesn't happen too often, but it is a part of the game. When there is a reason for the DM to be doing these things, the player will often (but not always) agree, and the result will be consensus. In general, I think that is a good approach. There is a large distinction between having the power to adjudicate the players' actions and actually exercising it. The DM should be trying to encourage and facilitate the players, and saying no only when necessary for the game as a whole. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free Will and Story
Top