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<blockquote data-quote="Hussar" data-source="post: 6147716" data-attributes="member: 22779"><p>Because it's not specializing for the wizard? I mean, Fly and Invisibility are both pretty bog standard spells and not exactly eating up a whole lot of resources. Arcane Eye, AFAIC, is a basic spell that every wizard should be bringing out. Why? Because, as a scout, in 3e, it's flat out better than the rogue can ever hope to be. I mean, true, I need to have Darkvision to go with it, but, then again, so does the Rogue. At minimum, I get 2100 feet of exploration out of this spell with zero risk. That's a heck of a lot better than hoping the rogue doesn't botch his stealth check or doesn't meet anything with scent or tremorsense.</p><p></p><p></p><p></p><p>See, this? This right here? This is what I'm talking about. The DM is disallowing spells, not because the player did anything wrong or outside the rules, but simply because the DM "changes the spell on the spot" to create a more "reasonable" effect. </p><p></p><p>I believe this is exactly what I'm referring to. See, N'raac, it's not about ignoring the game mechanics at all is it? The player here is playing exactly by RAW and RAI. There's no ambiguous language here. The player used the spell in exactly the way it was intended - to blind large crowds. And the player gets screwed over because the DM doesn't approve of his carefully constructed encounter being trashed by the caster. How do you explain this? The player hasn't done anything wrong, yet, his spell is being changed by DM fiat for no other reason than the DM disapproves.</p><p></p><p>Yeah, again, no thank you. Playing Mother May I is not an experience I ever want to repeat.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6147716, member: 22779"] Because it's not specializing for the wizard? I mean, Fly and Invisibility are both pretty bog standard spells and not exactly eating up a whole lot of resources. Arcane Eye, AFAIC, is a basic spell that every wizard should be bringing out. Why? Because, as a scout, in 3e, it's flat out better than the rogue can ever hope to be. I mean, true, I need to have Darkvision to go with it, but, then again, so does the Rogue. At minimum, I get 2100 feet of exploration out of this spell with zero risk. That's a heck of a lot better than hoping the rogue doesn't botch his stealth check or doesn't meet anything with scent or tremorsense. See, this? This right here? This is what I'm talking about. The DM is disallowing spells, not because the player did anything wrong or outside the rules, but simply because the DM "changes the spell on the spot" to create a more "reasonable" effect. I believe this is exactly what I'm referring to. See, N'raac, it's not about ignoring the game mechanics at all is it? The player here is playing exactly by RAW and RAI. There's no ambiguous language here. The player used the spell in exactly the way it was intended - to blind large crowds. And the player gets screwed over because the DM doesn't approve of his carefully constructed encounter being trashed by the caster. How do you explain this? The player hasn't done anything wrong, yet, his spell is being changed by DM fiat for no other reason than the DM disapproves. Yeah, again, no thank you. Playing Mother May I is not an experience I ever want to repeat. [/QUOTE]
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