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<blockquote data-quote="Ahnehnois" data-source="post: 6147757" data-attributes="member: 17106"><p>I'm going to file that under "agree to disagree".</p><p></p><p>10 ft. radius, not diameter. It could be a lot more than four targets. In any case, the Blindness/Deafness spell at the same level affects only one target and doesn't reveal invisible creatures. To be fair, it is permanent, but that isn't all that relevant in combat situations. I think Glitterdust is just too powerful for its level. It's a tangential point anyway. There are spells that are overpowered, and simply changing them during play is something DMs can/should do.</p><p></p><p>That it does.</p><p></p><p>I see Divination as a pretty popular prohibited school. And those are pretty high level; don't often get up there. I bet they're nice though.</p><p></p><p>The last PC playing a wizard was an evoker who mostly took damage spells. Magic missile remained his most cast spell up through 6th or 7th level. Him being a PC in my game, his net worth in gold was probably greater than his body weight.</p><p></p><p>I also see a lot of transmuter/conjurer "support mage" types and a variety of esoteric casters, but certainly, IME the most popular reason to play a wizard/sorcerer is for the damage dealing spells.</p><p></p><p>I think that's a bit of an overstatement. Even to the extent that it's true, I don't it as a bad thing. Players play fighters because they want to kill orcs. Players play wizards because they want to play trump cards. Why not give them what they want?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6147757, member: 17106"] I'm going to file that under "agree to disagree". 10 ft. radius, not diameter. It could be a lot more than four targets. In any case, the Blindness/Deafness spell at the same level affects only one target and doesn't reveal invisible creatures. To be fair, it is permanent, but that isn't all that relevant in combat situations. I think Glitterdust is just too powerful for its level. It's a tangential point anyway. There are spells that are overpowered, and simply changing them during play is something DMs can/should do. That it does. I see Divination as a pretty popular prohibited school. And those are pretty high level; don't often get up there. I bet they're nice though. The last PC playing a wizard was an evoker who mostly took damage spells. Magic missile remained his most cast spell up through 6th or 7th level. Him being a PC in my game, his net worth in gold was probably greater than his body weight. I also see a lot of transmuter/conjurer "support mage" types and a variety of esoteric casters, but certainly, IME the most popular reason to play a wizard/sorcerer is for the damage dealing spells. I think that's a bit of an overstatement. Even to the extent that it's true, I don't it as a bad thing. Players play fighters because they want to kill orcs. Players play wizards because they want to play trump cards. Why not give them what they want? [/QUOTE]
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