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<blockquote data-quote="Ahnehnois" data-source="post: 6148580" data-attributes="member: 17106"><p>I understand that, but I have a hard time seeing a viable alternative within a D&D context. One common synonym for DM/GM, after all, is "referee". Does your average baseball player agree with an umpires ball/strike calls (or any athlete with any calls) when they go against him? Probably not. Does he get a say in the matter? No. Even when the people in charge of adjudicating the rules are clearly wrong (definitely happens), even more clear is the importance of having someone to do what they do. Someone tries to blind a crowd with a Glitterdust spell, all I do is call a ball, throw them a new baseball, and let them keep trying.</p><p></p><p>So yes, when a player disagrees, he's out of luck. It can sometimes suck being that player, but that's the game.</p><p></p><p>I really don't get the attitude that you seem to be suggesting, which is that if a group picks up the 3.0 rules, a fighter goes and buys a bag of rats and whirlwind attacks the rats so he can cleave an opponent to oblivion, the DM is obligated to allow it. That was totally legal. Then they fixed it in 3.5, and addressed the systemic issues with how multiple attacks were gained so it was clear that stuff like that shouldn't work. Until then, it was just player discretion to not do it, or the DM saying no. When I make changes in the rules, or rule for situations not covered, all I'm doing is enforcing my vision of common sense and drafting 3.75 as I go. That is, I'm doing my job.</p><p></p><p>If you believe in the NPC demographic guidelines in the DMG, there are not a lot of 7th level spellcasters in the world. If you have characters overcome 13 on-level challenges to gain a level, the sheer mortality rate in the world's population would place rather harsh limits on what level creatures can reach. If you play E6, that spell doesn't exist. Yes, we do sometimes call that mid-level, because there are a lot more levels, but in the context of the game world I'd say it's a pretty impressive level to be at. And indeed, there are many abilities at that level that commoners would awe it.</p><p></p><p>I've had a variety of players from different backgrounds with absurdly different philosophies on gaming. Believe me, some of them dug pretty deep. Evokers are the most popular, but I've seen plenty of other casters. And the druid has always been pretty popular in my games. What's more powerful than a druid? I'm still not buying this notion that I have apparently missed some huge underlying issue with the game. How many casters would I have to see played before I had a decent sample size? How many games must I run before I can be sure that the system works?</p><p></p><p>Can, but shouldn't, and usually doesn't.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6148580, member: 17106"] I understand that, but I have a hard time seeing a viable alternative within a D&D context. One common synonym for DM/GM, after all, is "referee". Does your average baseball player agree with an umpires ball/strike calls (or any athlete with any calls) when they go against him? Probably not. Does he get a say in the matter? No. Even when the people in charge of adjudicating the rules are clearly wrong (definitely happens), even more clear is the importance of having someone to do what they do. Someone tries to blind a crowd with a Glitterdust spell, all I do is call a ball, throw them a new baseball, and let them keep trying. So yes, when a player disagrees, he's out of luck. It can sometimes suck being that player, but that's the game. I really don't get the attitude that you seem to be suggesting, which is that if a group picks up the 3.0 rules, a fighter goes and buys a bag of rats and whirlwind attacks the rats so he can cleave an opponent to oblivion, the DM is obligated to allow it. That was totally legal. Then they fixed it in 3.5, and addressed the systemic issues with how multiple attacks were gained so it was clear that stuff like that shouldn't work. Until then, it was just player discretion to not do it, or the DM saying no. When I make changes in the rules, or rule for situations not covered, all I'm doing is enforcing my vision of common sense and drafting 3.75 as I go. That is, I'm doing my job. If you believe in the NPC demographic guidelines in the DMG, there are not a lot of 7th level spellcasters in the world. If you have characters overcome 13 on-level challenges to gain a level, the sheer mortality rate in the world's population would place rather harsh limits on what level creatures can reach. If you play E6, that spell doesn't exist. Yes, we do sometimes call that mid-level, because there are a lot more levels, but in the context of the game world I'd say it's a pretty impressive level to be at. And indeed, there are many abilities at that level that commoners would awe it. I've had a variety of players from different backgrounds with absurdly different philosophies on gaming. Believe me, some of them dug pretty deep. Evokers are the most popular, but I've seen plenty of other casters. And the druid has always been pretty popular in my games. What's more powerful than a druid? I'm still not buying this notion that I have apparently missed some huge underlying issue with the game. How many casters would I have to see played before I had a decent sample size? How many games must I run before I can be sure that the system works? Can, but shouldn't, and usually doesn't. [/QUOTE]
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