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<blockquote data-quote="Hussar" data-source="post: 6148590" data-attributes="member: 22779"><p>How often does the referee get to change the rules in the middle of the game? If I decide that you're too good of a batter, so, now your strike zone starts at the top of your head to the tip of your toes, is that valid?</p><p></p><p></p><p></p><p>But, again, this isn't a DM issue. Not really. It's only a DM issue when the DM insists on forcing his view of the rules on the group in mid play. I've played with DM's who do this, just like you. DM's who change mechanics mid-stream to force the game into a shape that they want. I've also played with DM's who step back, trust the players and trust the mechanics and any changes made are never done mid-action. </p><p></p><p>I know exactly which ones I want to play with. And, as a DM, I know which way I lean. I would never change something in the middle, just to fit things into what I think is right. If Glitterdust is a problem, it gets resolved outside of game, after the problem is identified. That way, the players know that they can trust the mechanics, and consequently, trust me because they know that they will never have the rug pulled out from under them just because I don't think the rules are right.</p><p></p><p>Maybe it's because all the people I play with have almost always been DM's themselves. I've never been in a group with only one DM. Or at least, very rarely.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6148590, member: 22779"] How often does the referee get to change the rules in the middle of the game? If I decide that you're too good of a batter, so, now your strike zone starts at the top of your head to the tip of your toes, is that valid? But, again, this isn't a DM issue. Not really. It's only a DM issue when the DM insists on forcing his view of the rules on the group in mid play. I've played with DM's who do this, just like you. DM's who change mechanics mid-stream to force the game into a shape that they want. I've also played with DM's who step back, trust the players and trust the mechanics and any changes made are never done mid-action. I know exactly which ones I want to play with. And, as a DM, I know which way I lean. I would never change something in the middle, just to fit things into what I think is right. If Glitterdust is a problem, it gets resolved outside of game, after the problem is identified. That way, the players know that they can trust the mechanics, and consequently, trust me because they know that they will never have the rug pulled out from under them just because I don't think the rules are right. Maybe it's because all the people I play with have almost always been DM's themselves. I've never been in a group with only one DM. Or at least, very rarely. [/QUOTE]
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