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Free wish for a feat?
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<blockquote data-quote="Lorehead" data-source="post: 2875843" data-attributes="member: 40086"><p>I approached the problem the same way you did. My spell was also an epic spell. It worked better than <em>miracle</em> at duplicating spells, as a higher-level spell should. Mine, however, primarily benefited clerics, whereas yours primarily benefits sorcerers, the weaker class.</p><p></p><p>The ability to use <em>limited wish</em> to cast spontaneously spells that a sorcerer doesn't know is still mighty handy, I think. It effectively adds all 6th-level sor/wiz spells, and all other 5th-level spells, to a sorcerer's list of spells known at no XP cost. At 21st level, it would take 70 <em>limited wishes</em> to drop a spellcaster one full level behind the rest of the party. That's enough of a cost to make a sorcerer save that spell for rare occasions, but not to stop him from casting it when needed.</p><p></p><p>Reality Shaper first turns him into a great utility caster, which is a major change. I also don't think lower-level spells, in combination with metamagic, are so weak as to be negligible. For instance, empowered <em>chain lightning</em> averages 105 points of damage, enough that he can afford to forego <em>meteor swarm</em>. With access to non-core spells, the advantage of being able to spontaneously target a foe's weakness makes up for the benefit of possibly denying it a save. If the DM allows duplicating a metamagic version of a spell, an empowered, split ray <em>enervation</em> bestows 7.5 negative levels, compared to 5 for <em>energy drain</em>.</p><p></p><p>If I played a sorcerer with empower spell, I think that I would rather have free <em>limited wishes</em> than either Improved Metamagic or Improved Spell Capacity. That much versatility would be far more useful to me than the ability to cast my existing spells more times per day.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2875843, member: 40086"] I approached the problem the same way you did. My spell was also an epic spell. It worked better than [i]miracle[/i] at duplicating spells, as a higher-level spell should. Mine, however, primarily benefited clerics, whereas yours primarily benefits sorcerers, the weaker class. The ability to use [i]limited wish[/i] to cast spontaneously spells that a sorcerer doesn't know is still mighty handy, I think. It effectively adds all 6th-level sor/wiz spells, and all other 5th-level spells, to a sorcerer's list of spells known at no XP cost. At 21st level, it would take 70 [i]limited wishes[/i] to drop a spellcaster one full level behind the rest of the party. That's enough of a cost to make a sorcerer save that spell for rare occasions, but not to stop him from casting it when needed. Reality Shaper first turns him into a great utility caster, which is a major change. I also don't think lower-level spells, in combination with metamagic, are so weak as to be negligible. For instance, empowered [i]chain lightning[/i] averages 105 points of damage, enough that he can afford to forego [i]meteor swarm[/i]. With access to non-core spells, the advantage of being able to spontaneously target a foe's weakness makes up for the benefit of possibly denying it a save. If the DM allows duplicating a metamagic version of a spell, an empowered, split ray [i]enervation[/i] bestows 7.5 negative levels, compared to 5 for [i]energy drain[/i]. If I played a sorcerer with empower spell, I think that I would rather have free [i]limited wishes[/i] than either Improved Metamagic or Improved Spell Capacity. That much versatility would be far more useful to me than the ability to cast my existing spells more times per day. [/QUOTE]
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