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Freebie power armor rules for d20 future [AAP]
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<blockquote data-quote="FoolishFrost" data-source="post: 1842751" data-attributes="member: 24319"><p>Got news for you, Power armor IS mecha country. Always has been in fiction.</p><p></p><p>Anyway, here's a sample suit design:</p><p></p><p>----</p><p></p><p><strong><span style="font-size: 15px">Seraphim Support Power Armor</span></strong></p><p>PL: 7</p><p>Defense: +10</p><p>Hit Points: 25</p><p>Hardness: 10</p><p>Strength: +4 (x2 normal carry capacity)</p><p>Speed: 60/40, Flight 300 feet (30 squares), Jump 120 feet (up or forward only)</p><p>Max Dex Bonus: +6</p><p>Armor Penalty: -4</p><p>Purchase DC: 38</p><p>Restriction: Only used by the martial nuns of the temple of the Holy Light.</p><p></p><p><strong>Integrated Weapons: </strong> </p><p>Wrath-bringer Plasma rifle; Dmg 3d10 fire; Crit 20; Range 80 feet; Rof s, a; Ammo 300 rounds in backpack (an additional 20 lbs. weight); Size large; Weight 8 lbs.</p><p></p><p><strong>Background:</strong></p><p>The Seraphim model of power armor was designed from the ground up as a highly mobile scouting and military support system. It is easily recognized on the battlefield due to its high-pitched shriek while using the Uther 3 model micro-turbine for both its flight and jumping ability. Outfitted with the lightest alloys available, this armor is still capable of facing heavy infantry head on with minimal losses.</p><p></p><p>Built into the suit’s right arm is the Wrath-bringer Plasma rifle. Modeled to look like an ornate sword, it extends from the armor’s forearm. It emits a high-energy plasma burst from its tip, causing a hypersonic boom as the burst leaves the muzzle. The weapon was designed to be retractable when not in use, and does not interfere with the armor’s hand or overall agility.</p></blockquote><p></p>
[QUOTE="FoolishFrost, post: 1842751, member: 24319"] Got news for you, Power armor IS mecha country. Always has been in fiction. Anyway, here's a sample suit design: ---- [B][SIZE=4]Seraphim Support Power Armor[/SIZE][/B] PL: 7 Defense: +10 Hit Points: 25 Hardness: 10 Strength: +4 (x2 normal carry capacity) Speed: 60/40, Flight 300 feet (30 squares), Jump 120 feet (up or forward only) Max Dex Bonus: +6 Armor Penalty: -4 Purchase DC: 38 Restriction: Only used by the martial nuns of the temple of the Holy Light. [B]Integrated Weapons: [/B] Wrath-bringer Plasma rifle; Dmg 3d10 fire; Crit 20; Range 80 feet; Rof s, a; Ammo 300 rounds in backpack (an additional 20 lbs. weight); Size large; Weight 8 lbs. [B]Background:[/B] The Seraphim model of power armor was designed from the ground up as a highly mobile scouting and military support system. It is easily recognized on the battlefield due to its high-pitched shriek while using the Uther 3 model micro-turbine for both its flight and jumping ability. Outfitted with the lightest alloys available, this armor is still capable of facing heavy infantry head on with minimal losses. Built into the suit’s right arm is the Wrath-bringer Plasma rifle. Modeled to look like an ornate sword, it extends from the armor’s forearm. It emits a high-energy plasma burst from its tip, causing a hypersonic boom as the burst leaves the muzzle. The weapon was designed to be retractable when not in use, and does not interfere with the armor’s hand or overall agility. [/QUOTE]
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