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Freebie power armor rules for d20 future [AAP]
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<blockquote data-quote="Christopher Lambert" data-source="post: 1842876" data-attributes="member: 25412"><p>Yes, change the name of the feat to ... MiniMecha Operation, or something like that.</p><p></p><p></p><p></p><p>Read on and find out!</p><p></p><p>Star Wars was the first D20 system made by WotC that I saw with powered armor. It cost the same three feats as it did in D20 Future.</p><p></p><p>An example would be stormtrooper armor. If gave you defensive bonuses equal to that of medium armor <em>but</em> you moved at full speed and it gave you another bonus on top of that. This was pretty balanced with plain heavy armor, which gave you more defensive benefits, but just the one benefit.</p><p></p><p>There are no suits of heavy armor in the game that will give you a Defense bonus of greater than +9 and give you DR and extra hit points on top of that.</p><p></p><p>Now D20 Future had some powered armor suits of different styles (eg some would give you +10 Defense) but even so you're still not getting other bonuses on top of that (eg no speed bonus) and again you're not clearly better than the other grunts on the battlefield. While Armor Proficiency (powered) may be a bit overpowered in Future since it lets you get all the benefits of Armor Proficiency (heavy) without spending another feat, you're still not going to be overpowered by wearing any individual suit of powered armor.</p><p></p><p>A character in powered armor shouldn't have any problems dealing with opponents in regular armor. Yeah your armor is better than theirs, but you spent a feat, and you got a feat's worth out of it. Getting DR and extra hit points on top of that is worth way more than a feat.</p><p></p><p>Here's how the name change fixes it. Make it Mecha Operation (and Mecha Weapons Proficiency). That only costs two feats, but it's very clear that a Mecha should [/i]not[/i] be in combat with regular grunts in their piddling suits of armor. When you're in a mecha, you fight mecha and tanks. If you fight infantry, the XP gained from combat is going to be reduced by quite a lot because of all your advantages. (This is true even if they're using rocket launchers.)</p><p></p><p></p><p></p><p>Cool but not balanced. If you convert them to a game system you would have to balance them. (A pocket nuke becomes a plot device rather than a weapon.)</p><p></p><p></p><p></p><p>There are two types of powered armor in Star Drive. There's powered attack armor, which is on par with other forms of regular combat armor (it's better, but it costs more skill points to be proficient, and it's not HUGELY better) and there's body tanks, which are more like mecha (that's why they have Good armor values instead of Ordinary armor values).</p><p></p><p>Powered attack armor would convert to powered armor in D20 Future and a body tank would convert to a mecha.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1842876, member: 25412"] Yes, change the name of the feat to ... MiniMecha Operation, or something like that. Read on and find out! Star Wars was the first D20 system made by WotC that I saw with powered armor. It cost the same three feats as it did in D20 Future. An example would be stormtrooper armor. If gave you defensive bonuses equal to that of medium armor [i]but[/i] you moved at full speed and it gave you another bonus on top of that. This was pretty balanced with plain heavy armor, which gave you more defensive benefits, but just the one benefit. There are no suits of heavy armor in the game that will give you a Defense bonus of greater than +9 and give you DR and extra hit points on top of that. Now D20 Future had some powered armor suits of different styles (eg some would give you +10 Defense) but even so you're still not getting other bonuses on top of that (eg no speed bonus) and again you're not clearly better than the other grunts on the battlefield. While Armor Proficiency (powered) may be a bit overpowered in Future since it lets you get all the benefits of Armor Proficiency (heavy) without spending another feat, you're still not going to be overpowered by wearing any individual suit of powered armor. A character in powered armor shouldn't have any problems dealing with opponents in regular armor. Yeah your armor is better than theirs, but you spent a feat, and you got a feat's worth out of it. Getting DR and extra hit points on top of that is worth way more than a feat. Here's how the name change fixes it. Make it Mecha Operation (and Mecha Weapons Proficiency). That only costs two feats, but it's very clear that a Mecha should [/i]not[/i] be in combat with regular grunts in their piddling suits of armor. When you're in a mecha, you fight mecha and tanks. If you fight infantry, the XP gained from combat is going to be reduced by quite a lot because of all your advantages. (This is true even if they're using rocket launchers.) Cool but not balanced. If you convert them to a game system you would have to balance them. (A pocket nuke becomes a plot device rather than a weapon.) There are two types of powered armor in Star Drive. There's powered attack armor, which is on par with other forms of regular combat armor (it's better, but it costs more skill points to be proficient, and it's not HUGELY better) and there's body tanks, which are more like mecha (that's why they have Good armor values instead of Ordinary armor values). Powered attack armor would convert to powered armor in D20 Future and a body tank would convert to a mecha. [/QUOTE]
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