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Freedom City Campaign [M&M2] - OOC Discussion
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<blockquote data-quote="DM_Matt" data-source="post: 3294864" data-attributes="member: 1213"><p>A couple questions: </p><p></p><p>1. Can I customize the visual component of Surge's powers? I was thinking that the military would have trained him to focus his powers by tying them to regular things that do the same thing, so that, for instance, his blast power occurs by having a pistol appear that shoots elecriticty, his strike manefests as a knife, his autofire blast a machine gun, if he had an area option, a grendade, a penetrating, homing effect a rocket launcher, etc...This also combines his electrical skills with his light-affecting skills.</p><p></p><p>2. Can I tie limitations to those imaginary items, for instance, (not that this would be worth much) his gunish powers not working in a vaccuum, etc.? And speaking of limitations, how could I handle feedback effects when so long as his force field is up (and there are ways to take it down of course), his imperviousness blocks the damage? He's not immune to electricity himself, after all, and it would be nice (and in-concept since they would correspond to different military equiptment) to be able to get things like autofire or area attack). Besides, it would also allow him to do an attack-damage trade to get up to twelve, possibly</p><p></p><p>EDIT: A lot more stuff posted in the description. So far I have not included any of the limitations I ask aobut here.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3294864, member: 1213"] A couple questions: 1. Can I customize the visual component of Surge's powers? I was thinking that the military would have trained him to focus his powers by tying them to regular things that do the same thing, so that, for instance, his blast power occurs by having a pistol appear that shoots elecriticty, his strike manefests as a knife, his autofire blast a machine gun, if he had an area option, a grendade, a penetrating, homing effect a rocket launcher, etc...This also combines his electrical skills with his light-affecting skills. 2. Can I tie limitations to those imaginary items, for instance, (not that this would be worth much) his gunish powers not working in a vaccuum, etc.? And speaking of limitations, how could I handle feedback effects when so long as his force field is up (and there are ways to take it down of course), his imperviousness blocks the damage? He's not immune to electricity himself, after all, and it would be nice (and in-concept since they would correspond to different military equiptment) to be able to get things like autofire or area attack). Besides, it would also allow him to do an attack-damage trade to get up to twelve, possibly EDIT: A lot more stuff posted in the description. So far I have not included any of the limitations I ask aobut here. [/QUOTE]
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