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Freedom City Campaign [M&M2] - OOC Discussion
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<blockquote data-quote="hero4hire" data-source="post: 3297444" data-attributes="member: 20711"><p>Matt,</p><p></p><p>Since we are using Ultimate Power you would have to buy your Strike Aura up to a Sustained Duration.</p><p></p><p>[sblock=Aura]AURA +1 MODIFIER</p><p>A touch range sustained duration effect with this extra automati-</p><p>cally affects anyone touching you, including anyone who strikes or grapples you unarmed, as well as anyone you touch or grap-</p><p>ple.</p><p>To apply this extra, first modify the effect’s range and duration, if they are not already touch and sustained, then apply the Aura modifier. So a Damage effect (which is touch range and instant duration) would need a +2 Duration modifier along with the +1 Aura modifier.</p><p>You can turn your aura on or off as a free action and it is sus-</p><p>tained in duration (the effect itself has its normal duration, so a Stun Aura’s effect is still instant in duration and lasting). You can change your aura effect’s duration with Duration modifiers. You can apply the Selective feat to change what parts of your body the aura covers as a free action; it normally surrounds you com-</p><p>pletely.</p><p>Any attacker who makes a successful unarmed attack or a suc-</p><p>cessful attack roll to begin a grapple is automatically affected by your Aura. This includes those attacks which you successfully block in such a manner that the attacker comes into contact with your Aura. The attacker gets a normal saving throw against the Aura’s effect.</p><p>An attacker using a melee weapon does not come into direct contact with your Aura and therefore is generally not affected by it, although the Aura may affect the weapon itself. Descriptors can also affect this; for example, an Electrical Damage Aura could conduct through a metal weapon, affecting the wielder, while leaving the weapon itself largely undamaged. The Gamemaster should adjudicate these on a case-by-case basis.</p><p>If you make an unarmed attack while your Aura is active, a Damage Aura stacks with your melee damage, while targets save against other Aura effects separately.</p><p>You can also inflict your Aura effect on anyone you successfully grapple; you only need to make a successful attack roll to initiate the grapple, the effect occurs whether or not you win the opposed grapple check. It occurs again each round on your action so long as the grapple continues, which is likely to encourage your oppo-</p><p>nent to release you and escape the grapple as soon as possible. If you activate your Aura while being grappled, it affects anyone grappling you automatically (and, again, will likely encourage them to let go).</p><p>An Aura effect does not provide any protection against attacks (beyond dissuading opponents from attacking you unarmed); use an appropriate defense effect like Protection for that.[/sblock]</p><p></p><p>Also how does Full Power Inhibit Animate Objects? You can only animate one object at a time, w/o progression. What exactly is "Full Power" on the Animate do?</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3297444, member: 20711"] Matt, Since we are using Ultimate Power you would have to buy your Strike Aura up to a Sustained Duration. [sblock=Aura]AURA +1 MODIFIER A touch range sustained duration effect with this extra automati- cally affects anyone touching you, including anyone who strikes or grapples you unarmed, as well as anyone you touch or grap- ple. To apply this extra, first modify the effect’s range and duration, if they are not already touch and sustained, then apply the Aura modifier. So a Damage effect (which is touch range and instant duration) would need a +2 Duration modifier along with the +1 Aura modifier. You can turn your aura on or off as a free action and it is sus- tained in duration (the effect itself has its normal duration, so a Stun Aura’s effect is still instant in duration and lasting). You can change your aura effect’s duration with Duration modifiers. You can apply the Selective feat to change what parts of your body the aura covers as a free action; it normally surrounds you com- pletely. Any attacker who makes a successful unarmed attack or a suc- cessful attack roll to begin a grapple is automatically affected by your Aura. This includes those attacks which you successfully block in such a manner that the attacker comes into contact with your Aura. The attacker gets a normal saving throw against the Aura’s effect. An attacker using a melee weapon does not come into direct contact with your Aura and therefore is generally not affected by it, although the Aura may affect the weapon itself. Descriptors can also affect this; for example, an Electrical Damage Aura could conduct through a metal weapon, affecting the wielder, while leaving the weapon itself largely undamaged. The Gamemaster should adjudicate these on a case-by-case basis. If you make an unarmed attack while your Aura is active, a Damage Aura stacks with your melee damage, while targets save against other Aura effects separately. You can also inflict your Aura effect on anyone you successfully grapple; you only need to make a successful attack roll to initiate the grapple, the effect occurs whether or not you win the opposed grapple check. It occurs again each round on your action so long as the grapple continues, which is likely to encourage your oppo- nent to release you and escape the grapple as soon as possible. If you activate your Aura while being grappled, it affects anyone grappling you automatically (and, again, will likely encourage them to let go). An Aura effect does not provide any protection against attacks (beyond dissuading opponents from attacking you unarmed); use an appropriate defense effect like Protection for that.[/sblock] Also how does Full Power Inhibit Animate Objects? You can only animate one object at a time, w/o progression. What exactly is "Full Power" on the Animate do? [/QUOTE]
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