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Freedom City Campaign [M&M2] - OOC Discussion
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<blockquote data-quote="Insight" data-source="post: 3307951" data-attributes="member: 11437"><p><strong>Glory</strong></p><p></p><p>ByteRynn/Glory:</p><p>[sblock]</p><p>Build:</p><p><strong><u>ABILITY SCORES</u></strong></p><p>Strength [STR]: 18</p><p>Dexterity [DEX]: 18</p><p>Constitution [CON]: 18</p><p>Intelligence [INT]: 18</p><p>Wisdom [WIS]: 18</p><p>Charisma [CHA]: 18</p><p>PP Spent: 48</p><p></p><p><strong><u>SAVES</u></strong></p><p>Fortitude [FORT]: (0+4) +4</p><p>Reflex [REF]: (0+4) +4</p><p>Willpower [WILL]: (0+4) +4</p><p>Toughness [TGH]: (0+4) +4</p><p>PP Spent: 0</p><p></p><p><strong><u>SKILLS</u></strong></p><p>Acrobatics [7] +11, Concentration [12] +14, Diplomacy [13] +17, Knowledge (arcane lore) [2] +6, Knowledge (current events) [1] +5, Knowledge (history) [2] +6, Knowledge (pop culture) [2] +6, Medicine [13] +17. Total Ranks 52.</p><p>PP Spent: 13</p><p></p><p><strong><u>FEATS</u></strong></p><p>Attack Focus (ranged) 8, Attack Specialization (fire strike) 4, Attractive, Dodge Focus 7, Trance.</p><p>PP Spent: 21</p><p></p><p><strong><u>COMBAT ATTRIBUTES</u></strong></p><p>Attack Bonus [ATK]: +2</p><p>Damage [DMG]: +10 (fire strike)</p><p>Defense [DEF]: +3</p><p>Initiative [INIT]: +4</p><p>PP Spent: 10</p><p></p><p><strong><u>POWERS</u></strong></p><p>ABSORPTION 6 [Boost 6 – Goes to Fire Control; Extra: Power Magnet (+1); Flaw: Limited (Fire/Heat effects) (-1); Power Feat: Slow Fade; Drawbacks: Normal Identity (-2pp), Power Loss (Can’t use power underwater, in extreme cold, or in a vacuum (-3pp)]. 20pp.</p><p>FIRE CONTROL 7 [Array/Move Object; Power Feats: Alt Power – Dazzle Sight, Alt Power – Blast, Alt Power – Disintegration 2, Alt Power – Environmental Control 4 (Extreme Heat and Light), Alt Power – Melee Strike (Fire) (Extra: Penetrating), Alt-Power – Healing 4 (Extra: Total); Drawbacks: Normal Identity (-2pp), Power Loss (Can’t use power underwater, in extreme cold, or in a vacuum (-3pp)]. 15pp.</p><p>IMMUNITY 14 [Fire Damage, Life Support]. 14pp.</p><p>TELEPORT 9 [Extra: Accurate; Flaws: Long-Range Only (-1), Medium Required (flames) (-1); Power Feats: Dynamic Alt Power – Flight 1, Dynamic Alt Power – Super Senses 7 (Fire Awareness (Accurate), Extended Range (Fire Awareness) 4), Easy]. 13pp.</p><p>PP Spent: 62</p><p></p><p><strong><u>ATTACKS & EFFECTS</u></strong></p><p>Fire Blast (Ranged): +10 atk, Toughness save DC 22 (fire effect), RI 70ft.</p><p>Fire Strike (Melee): +2 atk, Toughness Save DC 25 (fire effect).</p><p></p><p><strong><u>NOTES</u></strong></p><p>You are currently at 154pp according to my build of your character. We need to find somewhere to cut 4pp.</p><p></p><p>Your Attack Specialization feat adds +2 to the Save DC for each rank, so 2 ranks gives you a +4 bonus to your attack power. Since this was bought to +7 already (from the Fire Control array), it caps at +10 due to the campaign's Power Level limits. Feel free to adjust this if you wish (otherwise you have some wasted pp).</p><p></p><p>Disintegration power feat was too many pp to be an alt power, so it was lowered to 2 ranks from 4. Env Control is better built together, not as linked powers, had to lower the ranks to 4 because of the base 14pp of the array. I am counting the Power Loss Drawback (when fire can’t burn in vacuum, etc) as one –3 modifier to Absorption and Fire Control. It doesn't apply to Teleport anyway, since it is already limited to being used through flames. For the Normal Identity Drawback, only 4pp are left from the 10pp total cap, so 2pp is applied each to the Absorption and Fire Control powers.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3307951, member: 11437"] [b]Glory[/b] ByteRynn/Glory: [sblock] Build: [b][u]ABILITY SCORES[/u][/b] Strength [STR]: 18 Dexterity [DEX]: 18 Constitution [CON]: 18 Intelligence [INT]: 18 Wisdom [WIS]: 18 Charisma [CHA]: 18 PP Spent: 48 [b][u]SAVES[/u][/b] Fortitude [FORT]: (0+4) +4 Reflex [REF]: (0+4) +4 Willpower [WILL]: (0+4) +4 Toughness [TGH]: (0+4) +4 PP Spent: 0 [b][u]SKILLS[/u][/b] Acrobatics [7] +11, Concentration [12] +14, Diplomacy [13] +17, Knowledge (arcane lore) [2] +6, Knowledge (current events) [1] +5, Knowledge (history) [2] +6, Knowledge (pop culture) [2] +6, Medicine [13] +17. Total Ranks 52. PP Spent: 13 [b][u]FEATS[/u][/b] Attack Focus (ranged) 8, Attack Specialization (fire strike) 4, Attractive, Dodge Focus 7, Trance. PP Spent: 21 [b][u]COMBAT ATTRIBUTES[/u][/b] Attack Bonus [ATK]: +2 Damage [DMG]: +10 (fire strike) Defense [DEF]: +3 Initiative [INIT]: +4 PP Spent: 10 [b][u]POWERS[/u][/b] ABSORPTION 6 [Boost 6 – Goes to Fire Control; Extra: Power Magnet (+1); Flaw: Limited (Fire/Heat effects) (-1); Power Feat: Slow Fade; Drawbacks: Normal Identity (-2pp), Power Loss (Can’t use power underwater, in extreme cold, or in a vacuum (-3pp)]. 20pp. FIRE CONTROL 7 [Array/Move Object; Power Feats: Alt Power – Dazzle Sight, Alt Power – Blast, Alt Power – Disintegration 2, Alt Power – Environmental Control 4 (Extreme Heat and Light), Alt Power – Melee Strike (Fire) (Extra: Penetrating), Alt-Power – Healing 4 (Extra: Total); Drawbacks: Normal Identity (-2pp), Power Loss (Can’t use power underwater, in extreme cold, or in a vacuum (-3pp)]. 15pp. IMMUNITY 14 [Fire Damage, Life Support]. 14pp. TELEPORT 9 [Extra: Accurate; Flaws: Long-Range Only (-1), Medium Required (flames) (-1); Power Feats: Dynamic Alt Power – Flight 1, Dynamic Alt Power – Super Senses 7 (Fire Awareness (Accurate), Extended Range (Fire Awareness) 4), Easy]. 13pp. PP Spent: 62 [b][u]ATTACKS & EFFECTS[/u][/b] Fire Blast (Ranged): +10 atk, Toughness save DC 22 (fire effect), RI 70ft. Fire Strike (Melee): +2 atk, Toughness Save DC 25 (fire effect). [b][u]NOTES[/u][/b] You are currently at 154pp according to my build of your character. We need to find somewhere to cut 4pp. Your Attack Specialization feat adds +2 to the Save DC for each rank, so 2 ranks gives you a +4 bonus to your attack power. Since this was bought to +7 already (from the Fire Control array), it caps at +10 due to the campaign's Power Level limits. Feel free to adjust this if you wish (otherwise you have some wasted pp). Disintegration power feat was too many pp to be an alt power, so it was lowered to 2 ranks from 4. Env Control is better built together, not as linked powers, had to lower the ranks to 4 because of the base 14pp of the array. I am counting the Power Loss Drawback (when fire can’t burn in vacuum, etc) as one –3 modifier to Absorption and Fire Control. It doesn't apply to Teleport anyway, since it is already limited to being used through flames. For the Normal Identity Drawback, only 4pp are left from the 10pp total cap, so 2pp is applied each to the Absorption and Fire Control powers. [/sblock] [/QUOTE]
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