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Freedom City Campaign [M&M2] - OOC Discussion
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<blockquote data-quote="hero4hire" data-source="post: 3310583" data-attributes="member: 20711"><p><span style="font-family: 'Comic Sans MS'"><strong>MNEMONIC</strong></span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>ABILITY SCORES</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Strength [STR]: 20</span></p><p><span style="font-family: 'Comic Sans MS'">Dexterity [DEX]: 20</span></p><p><span style="font-family: 'Comic Sans MS'">Constitution [CON]: 20</span></p><p><span style="font-family: 'Comic Sans MS'">Intelligence [INT]: 20</span></p><p><span style="font-family: 'Comic Sans MS'">Wisdom [WIS]: 20</span></p><p><span style="font-family: 'Comic Sans MS'">Charisma [CHA]: 20</span></p><p><span style="font-family: 'Comic Sans MS'">PP Spent: 60</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>SAVES</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Fortitude [FORT]: (0+5) +5</span></p><p><span style="font-family: 'Comic Sans MS'">Reflex [REF]: (0+5) +5</span></p><p><span style="font-family: 'Comic Sans MS'">Willpower [WILL]: (0+5) +15 (Enhanced Will)</span></p><p><span style="font-family: 'Comic Sans MS'">Toughness [TGH]: (0+5) +5</span></p><p><span style="font-family: 'Comic Sans MS'">PP Spent: 0</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>SKILLS</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Total Ranks 0.</span></p><p><span style="font-family: 'Comic Sans MS'">PP Spent: 0</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>FEATS</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Attractive, Beginner’s Luck, Connected, Eidetic Memory, Equipment 5, Fearless, Jack of all Trades, Luck 4.</span></p><p><span style="font-family: 'Comic Sans MS'">PP Spent: 15</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>COMBAT ATTRIBUTES</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Attack Bonus [ATK]: +10</span></p><p><span style="font-family: 'Comic Sans MS'">Damage [DMG]: +9 (unarmed strike)</span></p><p><span style="font-family: 'Comic Sans MS'">Defense [DEF]: +10</span></p><p><span style="font-family: 'Comic Sans MS'">Initiative [INIT]: +5</span></p><p><span style="font-family: 'Comic Sans MS'">PP Spent: 40</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>POWERS</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">MENTAL DUPLICATION 5 [Extra: Alt Save – Fort (+0); Flaw: Split Personality (-1); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp)]. 7pp.</span></p><p><span style="font-family: 'Comic Sans MS'">MIMIC 5 [All Feats at once; Extra: Linked to Mental Duplication (+0), Duration – Continuous (+1); Flaws: Allows Saving Throw (Fortitude) (-1), Split Personality (-1); Power Feats: Alt Power – Mental Transform (Alter Memory; Extra: Duration – Continuous (+1); Flaw: Range – Touch (-1)); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp),]. 8pp.</span></p><p><span style="font-family: 'Comic Sans MS'">ENHANCED WILL 10 [Extra: Impervious +1, Flaw: Impervious works on all Mental Effects even beneficial ones -1] 10pp.</span></p><p><span style="font-family: 'Comic Sans MS'">QUICKNESS 10 [Flaw: Mental tasks only (-1)] 5pp.</span></p><p><span style="font-family: 'Comic Sans MS'">COMPREHEND 2 [Speak and Understand all Languages] 4pp.</span></p><p><span style="font-family: 'Comic Sans MS'">SUPER-SENSES 3 [Direction Sense, Distance Sense, Time Sense] 3pp.</span></p><p><span style="font-family: 'Comic Sans MS'">PP Spent: 43pp-6pp drawbacks = 37pp</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>EQUIPMENT [5]</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Masterwork Power Knucks [Strike 4, Mighty, +1 on attack roll; 6ep]</span></p><p><span style="font-family: 'Comic Sans MS'">I-Phone [Laptop, Video Camera, Cell Phone; 4ep]</span></p><p><span style="font-family: 'Comic Sans MS'">Goggles [Nightvision Goggles, Flash Goggles; 2ep]</span></p><p><span style="font-family: 'Comic Sans MS'">Armored Jumpsuit [Protection 3; 3ep]</span></p><p><span style="font-family: 'Comic Sans MS'">Blaster Pistol [Blast 5; 5ep]</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>ATTACKS & EFFECTS</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Blaster (Ranged): +10 atk, Toughness save DC 20, RI 50ft.</span></p><p><span style="font-family: 'Comic Sans MS'">Unarmed Strike (Melee): +10 atk, Toughness Save DC 24.</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><strong><u>GENERAL DRAWBACKS</u></strong></span></p><p><span style="font-family: 'Comic Sans MS'">Involuntary Transform [Temporary Amnesia when Succesfully Attacked with a Mental Effect]. 1pp.</span></p><p><span style="font-family: 'Comic Sans MS'">Involuntary Transform [Occasional Personality Change to Past Victims of Memory Absorption]. 1pp.</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><span style="font-family: 'Comic Sans MS'"><strong><u>CHARACTER STORY</u></strong></span></span></p><p><span style="font-family: 'Comic Sans MS'">One year ago a local fishing trolley hauled the body of an unidentified male out of Freedom Bay. The man barely conscious, and was immediately airlifted to Freedom University Medical Center.</span></p><p><span style="font-family: 'Comic Sans MS'">There he was determined that, despite his waterlogged condition, he was in perfect health.</span></p><p><span style="font-family: 'Comic Sans MS'">Moreso, he was in <em>perfect condition.</em> No scars, no immunization marks, nothing. Stranger still, the man had no memory of who he was, and how he got to the river. His first vague memories were that of being drug aboard the Trolley. Having no proof of identity, much less insurance, he was to be admitted to the care of the University's Metahuman Research Team for study due to displaying a unique "Omni-Competance" .</span></p><p><span style="font-family: 'Comic Sans MS'">It was determined his brainwaves had a weird chameleon-like ability to "synch" with and mimic those he was in close contact with. When touching someone he could "absorb" thier Memories and Personality. While staying at the University he was jokingly called "Tabula Rasa" (meaning the Blank Slate) or <em>Ras</em> for short, the John Doe started to intregrate back into society, learning to use his powers and eventually garnering a job as a University Tutor. Everything was going along peacefully, until a Break in and theft of Metahuman Research Data. Using his unique skills, he tracked the culprits down, and thwarted a major conspiracy against the metahuman population of Freedom City. </span></p><p><span style="font-family: 'Comic Sans MS'">Thrilled by the rush of the encounter, Ras decided to pursue the life of an costumed adventurer, and adopted a new Identity of <em>Mnemonic</em> the latest in Freedom City's string of aspiring heroes.</span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><span style="font-family: 'Comic Sans MS'"><strong><u>NOTES</u></strong></span></span></p><p><span style="font-family: 'Comic Sans MS'">Mnemonic is Omni-Competant. With his attributes and feats he is +5 with any skill, equal to a professional level of training, if the skill involves memory he rises to +9 on his rolls, considered an "expert" in the field. If he so chooses by spending a HP these bonuses rise to +10 (expert) and +14 (virtual mastery) with a particular skill. Since his mind works so quickly to process information, he can almost instantly Take 20 on any purely Mental Task.</span></p><p><span style="font-family: 'Comic Sans MS'">By touching someone, Mnemonic recieves up to 100 skill ranks from someone and up to 25pp in feats. Both may be kept indefinitely, though when he touches another victim his feat array "resets" itself. He may keep or trade in skill ranks as he sees fit however.</span></p><p><span style="font-family: 'Comic Sans MS'">Though no Drawback or Flaw has been taken to represent it, Feats received are due to a Memory Descriptor, and must make sense somehow for him to access the Feat. (It may be appropriate to Mimic a Benefit: Wealth Feat for example by knowing all of the Targets Financial Information, such as Account Numbers, Passwords and PINs)</span></p><p><span style="font-family: 'Comic Sans MS'">Mnemonic's Impervious Will is Permanent, he cannot lower it for even beneficial, or benevolent effects such as Telepathy. Any attempts to access his Mind on any level have resulted in either failure or wiping his Mind of its current memories.</span></p><p><span style="font-family: 'Comic Sans MS'">Recently Mnemonic has learned the Memory Synch he achieves with a Target can work both ways, instead of altering his Brainwaves he can alter the targets, thereby manipulating thier memories.</span></p><p><span style="font-family: 'Comic Sans MS'"> <img src="http://i68.photobucket.com/albums/i31/herofhire/costumed/Gauntlet.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3310583, member: 20711"] [FONT=Comic Sans MS][B]MNEMONIC[/B] [b][u]ABILITY SCORES[/u][/b] Strength [STR]: 20 Dexterity [DEX]: 20 Constitution [CON]: 20 Intelligence [INT]: 20 Wisdom [WIS]: 20 Charisma [CHA]: 20 PP Spent: 60 [b][u]SAVES[/u][/b] Fortitude [FORT]: (0+5) +5 Reflex [REF]: (0+5) +5 Willpower [WILL]: (0+5) +15 (Enhanced Will) Toughness [TGH]: (0+5) +5 PP Spent: 0 [b][u]SKILLS[/u][/b] Total Ranks 0. PP Spent: 0 [b][u]FEATS[/u][/b] Attractive, Beginner’s Luck, Connected, Eidetic Memory, Equipment 5, Fearless, Jack of all Trades, Luck 4. PP Spent: 15 [b][u]COMBAT ATTRIBUTES[/u][/b] Attack Bonus [ATK]: +10 Damage [DMG]: +9 (unarmed strike) Defense [DEF]: +10 Initiative [INIT]: +5 PP Spent: 40 [b][u]POWERS[/u][/b] MENTAL DUPLICATION 5 [Extra: Alt Save – Fort (+0); Flaw: Split Personality (-1); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp)]. 7pp. MIMIC 5 [All Feats at once; Extra: Linked to Mental Duplication (+0), Duration – Continuous (+1); Flaws: Allows Saving Throw (Fortitude) (-1), Split Personality (-1); Power Feats: Alt Power – Mental Transform (Alter Memory; Extra: Duration – Continuous (+1); Flaw: Range – Touch (-1)); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp),]. 8pp. ENHANCED WILL 10 [Extra: Impervious +1, Flaw: Impervious works on all Mental Effects even beneficial ones -1] 10pp. QUICKNESS 10 [Flaw: Mental tasks only (-1)] 5pp. COMPREHEND 2 [Speak and Understand all Languages] 4pp. SUPER-SENSES 3 [Direction Sense, Distance Sense, Time Sense] 3pp. PP Spent: 43pp-6pp drawbacks = 37pp [b][u]EQUIPMENT [5][/u][/b] Masterwork Power Knucks [Strike 4, Mighty, +1 on attack roll; 6ep] I-Phone [Laptop, Video Camera, Cell Phone; 4ep] Goggles [Nightvision Goggles, Flash Goggles; 2ep] Armored Jumpsuit [Protection 3; 3ep] Blaster Pistol [Blast 5; 5ep] [b][u]ATTACKS & EFFECTS[/u][/b] Blaster (Ranged): +10 atk, Toughness save DC 20, RI 50ft. Unarmed Strike (Melee): +10 atk, Toughness Save DC 24. [b][u]GENERAL DRAWBACKS[/u][/b] Involuntary Transform [Temporary Amnesia when Succesfully Attacked with a Mental Effect]. 1pp. Involuntary Transform [Occasional Personality Change to Past Victims of Memory Absorption]. 1pp. [font=Comic Sans MS][b][u]CHARACTER STORY[/u][/b][/font] One year ago a local fishing trolley hauled the body of an unidentified male out of Freedom Bay. The man barely conscious, and was immediately airlifted to Freedom University Medical Center. There he was determined that, despite his waterlogged condition, he was in perfect health. Moreso, he was in [I]perfect condition.[/I] No scars, no immunization marks, nothing. Stranger still, the man had no memory of who he was, and how he got to the river. His first vague memories were that of being drug aboard the Trolley. Having no proof of identity, much less insurance, he was to be admitted to the care of the University's Metahuman Research Team for study due to displaying a unique "Omni-Competance" . It was determined his brainwaves had a weird chameleon-like ability to "synch" with and mimic those he was in close contact with. When touching someone he could "absorb" thier Memories and Personality. While staying at the University he was jokingly called "Tabula Rasa" (meaning the Blank Slate) or [I]Ras[/I] for short, the John Doe started to intregrate back into society, learning to use his powers and eventually garnering a job as a University Tutor. Everything was going along peacefully, until a Break in and theft of Metahuman Research Data. Using his unique skills, he tracked the culprits down, and thwarted a major conspiracy against the metahuman population of Freedom City. Thrilled by the rush of the encounter, Ras decided to pursue the life of an costumed adventurer, and adopted a new Identity of [I]Mnemonic[/I] the latest in Freedom City's string of aspiring heroes. [font=Comic Sans MS][b][u]NOTES[/u][/b][/font] Mnemonic is Omni-Competant. With his attributes and feats he is +5 with any skill, equal to a professional level of training, if the skill involves memory he rises to +9 on his rolls, considered an "expert" in the field. If he so chooses by spending a HP these bonuses rise to +10 (expert) and +14 (virtual mastery) with a particular skill. Since his mind works so quickly to process information, he can almost instantly Take 20 on any purely Mental Task. By touching someone, Mnemonic recieves up to 100 skill ranks from someone and up to 25pp in feats. Both may be kept indefinitely, though when he touches another victim his feat array "resets" itself. He may keep or trade in skill ranks as he sees fit however. Though no Drawback or Flaw has been taken to represent it, Feats received are due to a Memory Descriptor, and must make sense somehow for him to access the Feat. (It may be appropriate to Mimic a Benefit: Wealth Feat for example by knowing all of the Targets Financial Information, such as Account Numbers, Passwords and PINs) Mnemonic's Impervious Will is Permanent, he cannot lower it for even beneficial, or benevolent effects such as Telepathy. Any attempts to access his Mind on any level have resulted in either failure or wiping his Mind of its current memories. Recently Mnemonic has learned the Memory Synch he achieves with a Target can work both ways, instead of altering his Brainwaves he can alter the targets, thereby manipulating thier memories. [IMG]http://i68.photobucket.com/albums/i31/herofhire/costumed/Gauntlet.jpg[/IMG][/FONT] [/QUOTE]
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