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Freedom City Campaign [M&M2] - OOC Discussion
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<blockquote data-quote="DM_Matt" data-source="post: 3621439" data-attributes="member: 1213"><p>[sblock] Ill wirte more later, but Distracting is in the main book. Surge loses his dodge bonus when using it. The conscious extra I believe is in the main book, too, if not UP. It is specific to mind control. It allows me/them to access their mind/memory. He has mind control primarily as an interrogation tool. More like Wonder Woman's lasso than Professor X. He was thinking of using it this round only if they were immune to all his other abilities. I'd gladly up its action to two rounds or something to make it useless in combat, though.</p><p></p><p>Regarding concentration, his backstory is heavy with the perseverance/dedication angle and he controls his powers through his mind, so he has a bunch of points invested in being a great concentrator (maxed concentration, second chance, wisdom), AND his powers often similarly require it, although really is is only some configurations of the same array. Removing Second Chance can help here I suppose though.</p><p></p><p>Similarly, he has full power on all his attacks because his attack powers in that array all work at full power, but since there are parts of the array that it cannot apply to, it has to be applied to each one. If the attacks are conceptualized priarily as bullets, rockets, and grenades, it doesn't make sense to me for the pulling punches option to be available. If anything, it is a much bigger drawback to have it on all settings than fewer, since in the situations where pulling punches could somehow be desirable he could just switch to the setting that does not have full power for that time. In this case, he can't pull his punches with his attacks at all.</p><p></p><p>With an eye towards reducing versatility, it may help to get rid of Animate Machines. Most of its more appropriate uses (controlling cars, etc) can be done with his other powers, and it has the additional effect of creating custom minions. </p><p></p><p>By insubstantial, I assume you mean concealment? It makes sense for a guy built for black ops with super-tech to have that. He is not a power suit, but like power suits, his internal features are designed to set him up to be good at a particular role. I don't think he can do EVERYTHING. He can, however, do the things that are required if one were to have to infiltrate an enemy base, office building, or wilderness encampment, retrieve/sabotage/rescue/kill/whatever something, and get out alive. Of course, typical superhero missions and typical blackops commando misisons have a lot in common, but his powers are largely limited to being a strong, sneaky fighter and hacker.</p><p></p><p>BTW, this is probably a bad time to point this out, but his SAW ability is a Shapable Targeted Area attack, as per UP. It attacks targets up to (rank) adjacent squares, so it can hit all three bad guys. Also, all my action options I think included activating invis (its a free action, and may have consequences regarding enemy defense, and thus also autofire), and I think he can only make a 5-foot step with a full round action, which the SAW is, not a 15 foot.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3621439, member: 1213"] [sblock] Ill wirte more later, but Distracting is in the main book. Surge loses his dodge bonus when using it. The conscious extra I believe is in the main book, too, if not UP. It is specific to mind control. It allows me/them to access their mind/memory. He has mind control primarily as an interrogation tool. More like Wonder Woman's lasso than Professor X. He was thinking of using it this round only if they were immune to all his other abilities. I'd gladly up its action to two rounds or something to make it useless in combat, though. Regarding concentration, his backstory is heavy with the perseverance/dedication angle and he controls his powers through his mind, so he has a bunch of points invested in being a great concentrator (maxed concentration, second chance, wisdom), AND his powers often similarly require it, although really is is only some configurations of the same array. Removing Second Chance can help here I suppose though. Similarly, he has full power on all his attacks because his attack powers in that array all work at full power, but since there are parts of the array that it cannot apply to, it has to be applied to each one. If the attacks are conceptualized priarily as bullets, rockets, and grenades, it doesn't make sense to me for the pulling punches option to be available. If anything, it is a much bigger drawback to have it on all settings than fewer, since in the situations where pulling punches could somehow be desirable he could just switch to the setting that does not have full power for that time. In this case, he can't pull his punches with his attacks at all. With an eye towards reducing versatility, it may help to get rid of Animate Machines. Most of its more appropriate uses (controlling cars, etc) can be done with his other powers, and it has the additional effect of creating custom minions. By insubstantial, I assume you mean concealment? It makes sense for a guy built for black ops with super-tech to have that. He is not a power suit, but like power suits, his internal features are designed to set him up to be good at a particular role. I don't think he can do EVERYTHING. He can, however, do the things that are required if one were to have to infiltrate an enemy base, office building, or wilderness encampment, retrieve/sabotage/rescue/kill/whatever something, and get out alive. Of course, typical superhero missions and typical blackops commando misisons have a lot in common, but his powers are largely limited to being a strong, sneaky fighter and hacker. BTW, this is probably a bad time to point this out, but his SAW ability is a Shapable Targeted Area attack, as per UP. It attacks targets up to (rank) adjacent squares, so it can hit all three bad guys. Also, all my action options I think included activating invis (its a free action, and may have consequences regarding enemy defense, and thus also autofire), and I think he can only make a 5-foot step with a full round action, which the SAW is, not a 15 foot. [/sblock] [/QUOTE]
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