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<blockquote data-quote="Insight" data-source="post: 3404545" data-attributes="member: 11437"><p><span style="font-size: 15px"><span style="font-family: 'comic sans ms'"><span style="color: gold"><strong>Beneath Freedom Zoo, February 14th, Evening</strong></span></span></span></p><p></p><p>As soon as Bastion and Mnemonic make for one of the nearby consoles, and Century Girl and Nanite step toward the darkness, the sound of whirring gears and metal on stone can be heard. Footsteps... getting closer and closer.</p><p></p><p>Into the shadowy illumination enter a dozen robotic humanoids, all with serpent symbols emblazoned on their breastplates, carrying high-tech rifles of some kind. They do not appear to be coming for a casual chat.</p><p></p><p>OOC: Here's how this is going to work. I am going to be handling all of the rolls. Simply state what you would like for your character to attempt to do, and I'll interpret that as best I can depending on the current circumstances of when your character acts in the initiative order. Since MnM doesn't really use tactical rules (in terms of AoOs, etc), I'm not going to bother with maps, unless something depends on it. </p><p></p><p>Assume this is a very large room with no real obstacles or cover. There are 12 robots of roughly human size and shape coming towards the lit portion of the chamber. They are approximately 60ft from Century Girl and Nanite, and about 90ft from everyone else at the start of combat.</p><p></p><p>State your actions for Round One.</p><p></p><p><span style="color: gold"><strong><u>Initiative Order</u></strong></span></p><p><strong>Bastion</strong>: 27</p><p><strong>Mnemonic</strong>: 24</p><p><strong>Nanite</strong>: 18 [Higher Init Bonus]</p><p><strong>Robots</strong>: 18</p><p><strong>Century Girl</strong>: 17</p><p><strong>Glory</strong>: 15</p><p><strong>The Entrapper</strong>: 10</p></blockquote><p></p>
[QUOTE="Insight, post: 3404545, member: 11437"] [size=4][font=comic sans ms][color=gold][b]Beneath Freedom Zoo, February 14th, Evening[/b][/color][/font][/size] As soon as Bastion and Mnemonic make for one of the nearby consoles, and Century Girl and Nanite step toward the darkness, the sound of whirring gears and metal on stone can be heard. Footsteps... getting closer and closer. Into the shadowy illumination enter a dozen robotic humanoids, all with serpent symbols emblazoned on their breastplates, carrying high-tech rifles of some kind. They do not appear to be coming for a casual chat. OOC: Here's how this is going to work. I am going to be handling all of the rolls. Simply state what you would like for your character to attempt to do, and I'll interpret that as best I can depending on the current circumstances of when your character acts in the initiative order. Since MnM doesn't really use tactical rules (in terms of AoOs, etc), I'm not going to bother with maps, unless something depends on it. Assume this is a very large room with no real obstacles or cover. There are 12 robots of roughly human size and shape coming towards the lit portion of the chamber. They are approximately 60ft from Century Girl and Nanite, and about 90ft from everyone else at the start of combat. State your actions for Round One. [color=gold][b][u]Initiative Order[/u][/b][/color] [b]Bastion[/b]: 27 [b]Mnemonic[/b]: 24 [b]Nanite[/b]: 18 [Higher Init Bonus] [b]Robots[/b]: 18 [b]Century Girl[/b]: 17 [b]Glory[/b]: 15 [b]The Entrapper[/b]: 10 [/QUOTE]
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