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<blockquote data-quote="Graf" data-source="post: 3419085" data-attributes="member: 3087"><p>The bluish swirls fade from Entrapper's chest as the effect that allowed the blaster bolt to pass through his chest fades. </p><p></p><p><span style="color: Blue">Be smart... </span> he mutters to himself</p><p></p><p>Unhooking another globe from his bandoleer he maneuvers to give himself a good throw and lets fly again.</p><p></p><p><span style="color: Red">OOC <s>Edited to reflect party actions.</s>Edited again to reflect the fact that I can't read properly.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Move: Unless somebody throws up something like a force field around the main group he'll run up the entry way wall (Super movement).</s></span></p><p><span style="color: Red"><s></s></span></p><p><span style="color: Red"><s>Standard Action: Snare</s></span></p><p><span style="color: Red"><s></s></span></p><p><span style="color: Red"><s>Targets by priority:</s></span></p><p><span style="color: Red"><s>1)If it looks like Glory is still hurt and a robot is coming over to finish him then focused full strength snare on that robot.</s></span></p><p><span style="color: Red"><s><em>Snare 10 (Extra: Affects Incorporeal (+1), Flaw: Unreliable – Limited to 5 Uses (-1))</em></s></span></p><p><span style="color: Red"><s></s></span></p><p><span style="color: Red"><s>Otherwise </s>target 2) unengaged robot group [edit: #<s>9-12</s> 2-4] with</span></p><p><span style="color: Red"><em>(Ap: Snare 5 (Extras: Affects Incorporeal (+1), Area Burst (+1))</em></span></p><p><span style="color: Red"><em>Reflex Save DC 15 (burst)</em></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">If Nanite also runs into melee with the robots then Entrapper will just throw at group 9-12 and hope Memonic doesn't get hit.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Entrapper is not incorporeal. He has 4 "full strength" snares remaining (3 if he completes his actions this round)</span></p></blockquote><p></p>
[QUOTE="Graf, post: 3419085, member: 3087"] The bluish swirls fade from Entrapper's chest as the effect that allowed the blaster bolt to pass through his chest fades. [COLOR=Blue]Be smart... [/COLOR] he mutters to himself Unhooking another globe from his bandoleer he maneuvers to give himself a good throw and lets fly again. [COLOR=Red]OOC [s]Edited to reflect party actions.[/s]Edited again to reflect the fact that I can't read properly. [s]Move: Unless somebody throws up something like a force field around the main group he'll run up the entry way wall (Super movement). Standard Action: Snare Targets by priority: 1)If it looks like Glory is still hurt and a robot is coming over to finish him then focused full strength snare on that robot. [i]Snare 10 (Extra: Affects Incorporeal (+1), Flaw: Unreliable – Limited to 5 Uses (-1))[/i] Otherwise [/s]target 2) unengaged robot group [edit: #[s]9-12[/s] 2-4] with [i](Ap: Snare 5 (Extras: Affects Incorporeal (+1), Area Burst (+1)) Reflex Save DC 15 (burst)[/i] If Nanite also runs into melee with the robots then Entrapper will just throw at group 9-12 and hope Memonic doesn't get hit. Entrapper is not incorporeal. He has 4 "full strength" snares remaining (3 if he completes his actions this round)[/COLOR] [/QUOTE]
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