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<blockquote data-quote="Insight" data-source="post: 3436779" data-attributes="member: 11437"><p><span style="font-size: 15px"><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>Beneath Freedom Zoo, Feb. 14th, Evening</strong></span></span></span></p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>27 - Bastion</strong></span></span></p><p>Bastion concentrates, and a shimmering field of energy appears around Glory.</p><p></p><p>[sblock]Bastion has the ability to put his Force Field on one additional person at a time, so he puts 4 ranks onto Glory. This is actually going to help Glory quite a bit, since his main defensive power (Absorption 6) works only against fire attacks.[/sblock]</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>24 - Mnemonic</strong></span></span></p><p>Mnemonic vaults over the consoles and races towards the closest robot. He squares off and takes a stance not unlike a pro-fighter in the ring. The humming of his Power-Glove can be heard (sounding not unlike a light saber) as he winds up to punch the mechanical marauder.</p><p></p><p>[sblock]Melee attack roll (11+7=18) HITS. Toughess Save (3+10=13) vs Dmg Save DC 24 FAILS. Robot 9 is <em>destroyed</em>.[/sblock]</p><p></p><p>The punch drives right through the fragile robot, sending it sprawling to the concrete floor.</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>18 - Nanite</strong></span></span></p><p>Nanite, still in weapon form, fires again at the nearest robot.</p><p></p><p>[sblock]Ranged attack roll (5+5=10) MISSES. Nanite backs up 30ft away from the nearby robots.[/sblock]</p><p></p><p>Nanite's blast misses wide.</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>18 - Robots</strong></span></span></p><p>Three robots fire upon Nanite, while those nearest to Century Girl engage her in close combat. One near Century Girl is bound in the Entrapper's snare. Finally, two robots engage Mnemonic in melee combat. </p><p></p><p>[sblock]Robots 2-4 fire at Nanite. Ranged attack rolls (10+5=15, 2+7=9, 17+5=22) the first two MISS, the last one HITS. Toughness save (9+6=15) SUCCEEDS. Robots 5, 7, and 8 attack Century Girl in melee. Melee attack rolls (4+5=9, 18+5=23, 14+5=19) Two HITS. Toughness Saves are unnecessary because the robots' damage bonus (+5) is less than her Toughness bonus (+10). Robots 11 and 12 attack Mnemonic in melee. Melee attack rolls (4+5=9, 18+5=23) one HIT. Toughness save (16+8=24) SUCCEEDS.[/sblock]</p><p></p><p>Three robots rain energy bolts at the large, floating pistol. One blast strikes Nanite, but fails to damage him. Three robots takes wild swings at Century Girl. Two of them hit, but fail to impede her. Two robots attack Mnemonic, of which one hits, but fails to injury the mimic.</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>17 - Century Girl</strong></span></span></p><p>Century Girl grits her teeth when Glory gets hit, but doesn't let it phase her, she had to stop all the robots or the rest of the heroes could get hurt. The heroine isn't afraid for herself, the punches from the robots proved they couldn't hurt her, it was just a race against the clock to see if she couldn't stop them before they hurt anyone.</p><p></p><p>Century Girl deliberately and methodcally swings at the closest robot and keeps swinging.</p><p></p><p>[sblock]Century Girl spends an Action Point to gain the Takedown Attack feat. She gets an attack roll on each robot within 5ft of her, robots 5-8. She can take 10 because these are minions, giving Century Girl an effective attack roll of (10+8=18), HITTING all of the robots. Robot 6 is helpless, and is <em>destroyed</em>. Three Toughness saves (3+10=13, 11+10=21, 11+10=21) vs DC 27, all FAIL and the robots are <em>destroyed</em>.[/sblock]</p><p></p><p>A fury of fists and feet culminates in a metallic pile of debris at Century Girl's feet. Her robots are all destroyed.</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>15 - Glory</strong></span></span></p><p>Glory takes aim at another of the robots not in melee and shoots a jet of fire, intending to destroy another robot.</p><p></p><p>[sblock]Ranged attack roll (17+10=27) HITS. Toughness save (18+10=28) SUCCEEDS. [/sblock]</p><p></p><p>The fiery blast bounces harmlessly off the robot's carapace.</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>10 - The Entrapper</strong></span></span></p><p>The bluish swirls fade from Entrapper's chest as the effect that allowed the blaster bolt to pass through his chest fades. </p><p></p><p>Be smart... he mutters to himself</p><p></p><p>Unhooking another globe from his bandoleer he maneuvers to give himself a good throw and lets fly again.</p><p></p><p>[sblock]Ranged attack roll (6+5=11) hits Def 5 square between robots 2-4. Reflex saves (14+2=16, 19+2=21, 6+2=8), Robots 2 and 3 SUCCEED, Robot 4 FAILS. Robots 2 and 3 reduce the effect of the Snare to 3 ranks. All get another Reflex save (7+2=9, 9+2=11, 19+2=21), Robot 2 and 3 FAIL and are entangled. Robot 4 SUCCEEDS and is unaffected.[/sblock]</p><p></p><p>The snare explodes is an array of tentacles, wrapping themselves around two of the targeted robots. One of the robots manages to escape.</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>Conditions</strong></span></span></p><p>Century Girl [1 Hero Point used]</p><p>Glory is bruised (-1) and staggered [1 Hero Point used]</p><p>Nanite is 30ft away from Century Girl</p><p>Robot 1 - Destroyed</p><p>Robot 2 - 40ft from Nanite, <em>entangled</em></p><p>Robot 3 - 40ft from Nanite, <em>entangled</em></p><p>Robot 4 - 40ft from Nanite</p><p>Robot 5 - Destroyed</p><p>Robot 6 - Destroyed</p><p>Robot 7 - Destroyed</p><p>Robot 8 - Destroyed</p><p>Robot 9 - Destroyed</p><p>Robot 10 - Destroyed</p><p>Robot 11 - In melee w/Mnemonic</p><p>Robot 12 - In melee w/Mnemonic</p></blockquote><p></p>
[QUOTE="Insight, post: 3436779, member: 11437"] [size=4][font=Comic Sans MS][color=gold][b]Beneath Freedom Zoo, Feb. 14th, Evening[/b][/color][/font][/size] [font=Comic Sans MS][color=gold][b]27 - Bastion[/b][/color][/font] Bastion concentrates, and a shimmering field of energy appears around Glory. [sblock]Bastion has the ability to put his Force Field on one additional person at a time, so he puts 4 ranks onto Glory. This is actually going to help Glory quite a bit, since his main defensive power (Absorption 6) works only against fire attacks.[/sblock] [font=Comic Sans MS][color=gold][b]24 - Mnemonic[/b][/color][/font] Mnemonic vaults over the consoles and races towards the closest robot. He squares off and takes a stance not unlike a pro-fighter in the ring. The humming of his Power-Glove can be heard (sounding not unlike a light saber) as he winds up to punch the mechanical marauder. [sblock]Melee attack roll (11+7=18) HITS. Toughess Save (3+10=13) vs Dmg Save DC 24 FAILS. Robot 9 is [i]destroyed[/i].[/sblock] The punch drives right through the fragile robot, sending it sprawling to the concrete floor. [font=Comic Sans MS][color=gold][b]18 - Nanite[/b][/color][/font] Nanite, still in weapon form, fires again at the nearest robot. [sblock]Ranged attack roll (5+5=10) MISSES. Nanite backs up 30ft away from the nearby robots.[/sblock] Nanite's blast misses wide. [font=Comic Sans MS][color=gold][b]18 - Robots[/b][/color][/font] Three robots fire upon Nanite, while those nearest to Century Girl engage her in close combat. One near Century Girl is bound in the Entrapper's snare. Finally, two robots engage Mnemonic in melee combat. [sblock]Robots 2-4 fire at Nanite. Ranged attack rolls (10+5=15, 2+7=9, 17+5=22) the first two MISS, the last one HITS. Toughness save (9+6=15) SUCCEEDS. Robots 5, 7, and 8 attack Century Girl in melee. Melee attack rolls (4+5=9, 18+5=23, 14+5=19) Two HITS. Toughness Saves are unnecessary because the robots' damage bonus (+5) is less than her Toughness bonus (+10). Robots 11 and 12 attack Mnemonic in melee. Melee attack rolls (4+5=9, 18+5=23) one HIT. Toughness save (16+8=24) SUCCEEDS.[/sblock] Three robots rain energy bolts at the large, floating pistol. One blast strikes Nanite, but fails to damage him. Three robots takes wild swings at Century Girl. Two of them hit, but fail to impede her. Two robots attack Mnemonic, of which one hits, but fails to injury the mimic. [font=Comic Sans MS][color=gold][b]17 - Century Girl[/b][/color][/font] Century Girl grits her teeth when Glory gets hit, but doesn't let it phase her, she had to stop all the robots or the rest of the heroes could get hurt. The heroine isn't afraid for herself, the punches from the robots proved they couldn't hurt her, it was just a race against the clock to see if she couldn't stop them before they hurt anyone. Century Girl deliberately and methodcally swings at the closest robot and keeps swinging. [sblock]Century Girl spends an Action Point to gain the Takedown Attack feat. She gets an attack roll on each robot within 5ft of her, robots 5-8. She can take 10 because these are minions, giving Century Girl an effective attack roll of (10+8=18), HITTING all of the robots. Robot 6 is helpless, and is [i]destroyed[/i]. Three Toughness saves (3+10=13, 11+10=21, 11+10=21) vs DC 27, all FAIL and the robots are [i]destroyed[/i].[/sblock] A fury of fists and feet culminates in a metallic pile of debris at Century Girl's feet. Her robots are all destroyed. [font=Comic Sans MS][color=gold][b]15 - Glory[/b][/color][/font] Glory takes aim at another of the robots not in melee and shoots a jet of fire, intending to destroy another robot. [sblock]Ranged attack roll (17+10=27) HITS. Toughness save (18+10=28) SUCCEEDS. [/sblock] The fiery blast bounces harmlessly off the robot's carapace. [font=Comic Sans MS][color=gold][b]10 - The Entrapper[/b][/color][/font] The bluish swirls fade from Entrapper's chest as the effect that allowed the blaster bolt to pass through his chest fades. Be smart... he mutters to himself Unhooking another globe from his bandoleer he maneuvers to give himself a good throw and lets fly again. [sblock]Ranged attack roll (6+5=11) hits Def 5 square between robots 2-4. Reflex saves (14+2=16, 19+2=21, 6+2=8), Robots 2 and 3 SUCCEED, Robot 4 FAILS. Robots 2 and 3 reduce the effect of the Snare to 3 ranks. All get another Reflex save (7+2=9, 9+2=11, 19+2=21), Robot 2 and 3 FAIL and are entangled. Robot 4 SUCCEEDS and is unaffected.[/sblock] The snare explodes is an array of tentacles, wrapping themselves around two of the targeted robots. One of the robots manages to escape. [font=Comic Sans MS][color=gold][b]Conditions[/b][/color][/font] Century Girl [1 Hero Point used] Glory is bruised (-1) and staggered [1 Hero Point used] Nanite is 30ft away from Century Girl Robot 1 - Destroyed Robot 2 - 40ft from Nanite, [i]entangled[/i] Robot 3 - 40ft from Nanite, [i]entangled[/i] Robot 4 - 40ft from Nanite Robot 5 - Destroyed Robot 6 - Destroyed Robot 7 - Destroyed Robot 8 - Destroyed Robot 9 - Destroyed Robot 10 - Destroyed Robot 11 - In melee w/Mnemonic Robot 12 - In melee w/Mnemonic [/QUOTE]
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