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Freedom of Movement and swimming
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<blockquote data-quote="frankthedm" data-source="post: 3505606" data-attributes="member: 1164"><p>Normal movement is walking, hustling or running on a solid surface. If the water is not impeding the swing of your weapon, not slowing you down while you walk on the bottom, why aren't you falling through the water? The resitance that allows one to swim is the same resitance that slows down a sword's swing.</p><p></p><p>The spell does not say it gives you a swim speed = base speed, but some folks claim it does just that.</p><p></p><p><em>Modes of Movement</em></p><p><em>While moving at the different movement scales, creatures generally walk, hustle, or run. </em></p><p><em></em></p><p><em>Walk</em></p><p><em>A walk represents unhurried but purposeful movement at 3 miles per hour for an unencumbered human. </em></p><p><em></em></p><p><em>Hustle</em></p><p><em>A hustle is a jog at about 6 miles per hour for an unencumbered human. A character moving his or her speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action is hustling when he or she moves. </em></p><p><em></em></p><p><em>Run (×3)</em></p><p><em>Moving three times speed is a running pace for a character in heavy armor. It represents about 9 miles per hour for a human in full plate. </em></p><p><em></em></p><p><em>Run (×4)</em></p><p><em>Moving four times speed is a running pace for a character in light, medium, or no armor. It represents about 12 miles per hour for an unencumbered human, or 8 miles per hour for a human in chainmail. </em></p><p><em></em></p><p><em>Tactical Movement</em></p><p><em>Use tactical movement for combat. Characters generally don’t walk during combat—they hustle or run. A character who moves his or her speed and takes some action is hustling for about half the round and doing something else the other half. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3505606, member: 1164"] Normal movement is walking, hustling or running on a solid surface. If the water is not impeding the swing of your weapon, not slowing you down while you walk on the bottom, why aren't you falling through the water? The resitance that allows one to swim is the same resitance that slows down a sword's swing. The spell does not say it gives you a swim speed = base speed, but some folks claim it does just that. [I]Modes of Movement While moving at the different movement scales, creatures generally walk, hustle, or run. Walk A walk represents unhurried but purposeful movement at 3 miles per hour for an unencumbered human. Hustle A hustle is a jog at about 6 miles per hour for an unencumbered human. A character moving his or her speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action is hustling when he or she moves. Run (×3) Moving three times speed is a running pace for a character in heavy armor. It represents about 9 miles per hour for a human in full plate. Run (×4) Moving four times speed is a running pace for a character in light, medium, or no armor. It represents about 12 miles per hour for an unencumbered human, or 8 miles per hour for a human in chainmail. Tactical Movement Use tactical movement for combat. Characters generally don’t walk during combat—they hustle or run. A character who moves his or her speed and takes some action is hustling for about half the round and doing something else the other half. [/I] [/QUOTE]
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Freedom of Movement and swimming
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