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Freedom of Movement and swimming
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<blockquote data-quote="mvincent" data-source="post: 3505658" data-attributes="member: 27034"><p>For those that desire it, the 3.0 FAQ says:</p><p><em><span style="font-size: 9px">"<strong>What happens when a character who has received a</strong></span></em></p><p><em><span style="font-size: 9px"><strong>freedom of movement spell jumps or falls into water? My</strong></span></em></p><p><em><span style="font-size: 9px"><strong>DM seems to think that the character falls straight through</strong></span></em></p><p><em><span style="font-size: 9px"><strong>the water and goes “splat” on the bottom. My DM explains</strong></span></em></p><p><em><span style="font-size: 9px"><strong>that the spell eliminates all water resistance, which prevents</strong></span></em></p><p><em><span style="font-size: 9px"><strong>the character from swimming or floating.</strong></span></em></p><p><em><span style="font-size: 9px">While the DM is always right, he’s followed a faulty line of</span></em></p><p><em><span style="font-size: 9px">reasoning here. It’s always a bad idea to use scientific—or</span></em></p><p><em><span style="font-size: 9px">pseudoscientific—reasoning to adjudicate spells. In this case,</span></em></p><p><em><span style="font-size: 9px">your DM has erroneously supposed that water resistance has</span></em></p><p><em><span style="font-size: 9px">something to do with buoyancy. Buoyancy depends on the</span></em></p><p><em><span style="font-size: 9px">water literally pushing something up toward the surface, and a</span></em></p><p><em><span style="font-size: 9px">freedom of movement spell doesn’t prevent that any more than</span></em></p><p><em><span style="font-size: 9px">it prevents a floor from pushing up against a character’s feet</span></em></p><p><em><span style="font-size: 9px">and keeping him from falling through it. (You might not be in</span></em></p><p><em><span style="font-size: 9px">the habit of thinking of floors as “pushing” anything, but that is</span></em></p><p><em><span style="font-size: 9px">the way modern physics describes any object or body resting</span></em></p><p><em><span style="font-size: 9px">on any surface; the object pushes down and the surface pushes</span></em></p><p><em><span style="font-size: 9px">back with equal force.)</span></em></p><p><em><span style="font-size: 9px">In any case, the freedom of movement spell (and its cousin</span></em></p><p><em><span style="font-size: 9px">from earlier editions, the free action spell) has nothing to do</span></em></p><p><em><span style="font-size: 9px">with eliminating water resistance or friction; it allows normal</span></em></p><p><em><span style="font-size: 9px">movement and attacks even under conditions in which normal</span></em></p><p><em><span style="font-size: 9px">movement and attacks are not possible, such as underwater or</span></em></p><p><em><span style="font-size: 9px">when webbed, held, or entangled. Exactly how the spell</span></em></p><p><em><span style="font-size: 9px">accomplishes that is unrevealed—that’s what makes it magic.</span></em></p><p><em><span style="font-size: 9px">Your DM would have been on firmer ground (as it were) if he</span></em></p><p><em><span style="font-size: 9px">had claimed that falling is a form of “normal movement” that</span></em></p><p><em><span style="font-size: 9px">water usually prevents. That, however, is not the case. “Normal</span></em></p><p><em><span style="font-size: 9px">movement” in water is swimming or walking along the bottom.</span></em></p><p><em><span style="font-size: 9px">When a character under a freedom of movement effect enters</span></em></p><p><em><span style="font-size: 9px">water, he makes a Swim check; if he fails, he cannot move, and</span></em></p><p><em><span style="font-size: 9px">he sinks if he fails by 5 or more. Note that failing to make</span></em></p><p><em><span style="font-size: 9px">progress or sinking are both “normal movement” in this</span></em></p><p><em><span style="font-size: 9px">instance."</span></em></p></blockquote><p></p>
[QUOTE="mvincent, post: 3505658, member: 27034"] For those that desire it, the 3.0 FAQ says: [I][SIZE=1]"[B]What happens when a character who has received a freedom of movement spell jumps or falls into water? My DM seems to think that the character falls straight through the water and goes “splat” on the bottom. My DM explains that the spell eliminates all water resistance, which prevents the character from swimming or floating.[/B] While the DM is always right, he’s followed a faulty line of reasoning here. It’s always a bad idea to use scientific—or pseudoscientific—reasoning to adjudicate spells. In this case, your DM has erroneously supposed that water resistance has something to do with buoyancy. Buoyancy depends on the water literally pushing something up toward the surface, and a freedom of movement spell doesn’t prevent that any more than it prevents a floor from pushing up against a character’s feet and keeping him from falling through it. (You might not be in the habit of thinking of floors as “pushing” anything, but that is the way modern physics describes any object or body resting on any surface; the object pushes down and the surface pushes back with equal force.) In any case, the freedom of movement spell (and its cousin from earlier editions, the free action spell) has nothing to do with eliminating water resistance or friction; it allows normal movement and attacks even under conditions in which normal movement and attacks are not possible, such as underwater or when webbed, held, or entangled. Exactly how the spell accomplishes that is unrevealed—that’s what makes it magic. Your DM would have been on firmer ground (as it were) if he had claimed that falling is a form of “normal movement” that water usually prevents. That, however, is not the case. “Normal movement” in water is swimming or walking along the bottom. When a character under a freedom of movement effect enters water, he makes a Swim check; if he fails, he cannot move, and he sinks if he fails by 5 or more. Note that failing to make progress or sinking are both “normal movement” in this instance."[/SIZE][/I] [/QUOTE]
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