Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Freedom of Movement, providing "movement as normal"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Murazor" data-source="post: 2345757" data-attributes="member: 22982"><p>Yesterday we had a peculiar discussion about the benefits provided by the Freedom of Movement spell, and specifically regarding its use of underwater adventuring. It is quite unclear how it interacts with other types of movement, and what exactly is and is not possible with it. Two relevant parts from the spell are: <em>This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.</em> and <em>The spell also allows the subject to move and attack normally while underwater.</em></p><p></p><p>What exactly does this mean with regards to other types of movement, and what exactly would the definition of "impedes movement" be?</p><p></p><p>The two main problems we were discussing:</p><p>1) Would it be possible to use other movement types, besides your Land or Swim movement rates underwater (such as Fly)?</p><p>2) Does Freedom of Movement confer immunity to "external influences"; e.g. would it be possible to walk freely through a raging river and not be swept away in the stream?</p><p></p><p>Personally, I think both answers to both questions should be no. Flying is only possible in the air, and I don't think your should become immune to hurricane winds or (even worse) Bull Rushes or Trips (as those definitely impede your ability to move normally).</p><p></p><p>I'd like to hear some other opinions on this matter, so fire away.</p></blockquote><p></p>
[QUOTE="Murazor, post: 2345757, member: 22982"] Yesterday we had a peculiar discussion about the benefits provided by the Freedom of Movement spell, and specifically regarding its use of underwater adventuring. It is quite unclear how it interacts with other types of movement, and what exactly is and is not possible with it. Two relevant parts from the spell are: [I]This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.[/I] and [I]The spell also allows the subject to move and attack normally while underwater.[/I] What exactly does this mean with regards to other types of movement, and what exactly would the definition of "impedes movement" be? The two main problems we were discussing: 1) Would it be possible to use other movement types, besides your Land or Swim movement rates underwater (such as Fly)? 2) Does Freedom of Movement confer immunity to "external influences"; e.g. would it be possible to walk freely through a raging river and not be swept away in the stream? Personally, I think both answers to both questions should be no. Flying is only possible in the air, and I don't think your should become immune to hurricane winds or (even worse) Bull Rushes or Trips (as those definitely impede your ability to move normally). I'd like to hear some other opinions on this matter, so fire away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Freedom of Movement, providing "movement as normal"
Top