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General Tabletop Discussion
*Pathfinder & Starfinder
Freedom of Movement, providing "movement as normal"
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<blockquote data-quote="ThirdWizard" data-source="post: 2350691" data-attributes="member: 12037"><p>You mean Craft(alchemy)? I'm not saying that effects cannot be created through mundane means, I'm merely saying that our modern view of science shouldn't be applied to in game rules. I'm not using flavor text to describe the spell, I don't think. What do you think is the flavor text in this spell that should be ignored?</p><p></p><p></p><p></p><p>Usually they can't fly underwater. Usually humans don't fly either, though. It's magic. The pegasus can move normally while underwater, so I interpriet that to mean it can fly while underwater, since that's normally how it moves. I don't know why this line of thought offends your sensibilities. You're free to disagree; I even showed an alternate explaination that goes against my own and admit that it is a perfectly vaid interprietation of the spell! I don't know what more I can do to show that I'm not merely dismissing alternate interprietations.</p><p></p><p>How do you interpriet "move normally?" I believe it involves swimming. But, is there anything else? That was my alternate.</p><p></p><p></p><p></p><p>It isn't my point to be argumentative. I would love to have a debate - somewhere else of course - on whether science has a place in a fantasy world RPG (or even a sci-fi one), but it doesn't look like you would find such a topic anything but frustrating. In any case, the topic of science makes no difference in this particular thread. <em>Freedom of movement</em> doesn't work because of any physics involved, it's magic.</p><p></p><p></p><p>EDIT: If anything, I think everyone can agree on my hurricane/raging river scenario, right? It removes things that impede movement, and those effects don't impede movement, so they still affect the individual? All good right?</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2350691, member: 12037"] You mean Craft(alchemy)? I'm not saying that effects cannot be created through mundane means, I'm merely saying that our modern view of science shouldn't be applied to in game rules. I'm not using flavor text to describe the spell, I don't think. What do you think is the flavor text in this spell that should be ignored? Usually they can't fly underwater. Usually humans don't fly either, though. It's magic. The pegasus can move normally while underwater, so I interpriet that to mean it can fly while underwater, since that's normally how it moves. I don't know why this line of thought offends your sensibilities. You're free to disagree; I even showed an alternate explaination that goes against my own and admit that it is a perfectly vaid interprietation of the spell! I don't know what more I can do to show that I'm not merely dismissing alternate interprietations. How do you interpriet "move normally?" I believe it involves swimming. But, is there anything else? That was my alternate. It isn't my point to be argumentative. I would love to have a debate - somewhere else of course - on whether science has a place in a fantasy world RPG (or even a sci-fi one), but it doesn't look like you would find such a topic anything but frustrating. In any case, the topic of science makes no difference in this particular thread. [i]Freedom of movement[/i] doesn't work because of any physics involved, it's magic. EDIT: If anything, I think everyone can agree on my hurricane/raging river scenario, right? It removes things that impede movement, and those effects don't impede movement, so they still affect the individual? All good right? [/QUOTE]
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