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General Tabletop Discussion
*Pathfinder & Starfinder
Freedom of Movement, providing "movement as normal"
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<blockquote data-quote="TheGogmagog" data-source="post: 2352505" data-attributes="member: 27702"><p>Is a really, really dumb entering argument to a discussion. We could have done without that.</p><p></p><p>I can see the sink like a rock senario, it's just something you would cast at the edge of a lake or river then walk in. You just need to hold your breath or have water breathing. Fortunatly you don't have to worry about getting stuck in the mud because you have FoM on you! You would have problems with sheer drops in the submersed terrain.</p><p></p><p>Actually, after reading Scion's response, I wouldn't rule that interpretation though. As stated mostly uncontested above, on land you use movement, in air you use fly speed, and in water you use swim speed. Freedom of movement or not. This would also mean you can't choose to walk at your land speed across the bottom of a body of water, you can fake it, but you would still move your swim speed.</p><p></p><p>I also now feel freedom of movement has no effect on trip, bull rush, and other manuevers not specified in the spell. Since it doesn't stop you from being moved when it's not your turn, just things that impede your movement on the round you act, It also offers no protection from hurricane winds or movement from current. If something that moves you 'impedes your movement' then if you were to cast this while rafting down some rapids, you would stop. Since the current is moving the raft and impeding your perpendicular movement. This is obviously rediculous. It also doesn't prevent the involuntary movement created when falling. Freedom of movement would let you move against the wind/current on your turn only to be swept away between actions, unless you secured yourself in some way.</p><p></p><p>I don't know if this goes far in convincing anyone, but it makes sense in my head.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 2352505, member: 27702"] Is a really, really dumb entering argument to a discussion. We could have done without that. I can see the sink like a rock senario, it's just something you would cast at the edge of a lake or river then walk in. You just need to hold your breath or have water breathing. Fortunatly you don't have to worry about getting stuck in the mud because you have FoM on you! You would have problems with sheer drops in the submersed terrain. Actually, after reading Scion's response, I wouldn't rule that interpretation though. As stated mostly uncontested above, on land you use movement, in air you use fly speed, and in water you use swim speed. Freedom of movement or not. This would also mean you can't choose to walk at your land speed across the bottom of a body of water, you can fake it, but you would still move your swim speed. I also now feel freedom of movement has no effect on trip, bull rush, and other manuevers not specified in the spell. Since it doesn't stop you from being moved when it's not your turn, just things that impede your movement on the round you act, It also offers no protection from hurricane winds or movement from current. If something that moves you 'impedes your movement' then if you were to cast this while rafting down some rapids, you would stop. Since the current is moving the raft and impeding your perpendicular movement. This is obviously rediculous. It also doesn't prevent the involuntary movement created when falling. Freedom of movement would let you move against the wind/current on your turn only to be swept away between actions, unless you secured yourself in some way. I don't know if this goes far in convincing anyone, but it makes sense in my head. [/QUOTE]
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Freedom of Movement, providing "movement as normal"
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