Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Freedom of Movement, providing "movement as normal"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="VorpalStare" data-source="post: 2361299" data-attributes="member: 31325"><p>I agree. The spell has no effect other than what is specified in its description. It's the <strong>consequences of those effects</strong> that must be adjudicated by the DM. If the spell prevents the recipient from being grabbed, and the recipient is subject to some other attack that involves it being grabbed, it can resist that attack.</p><p> </p><p></p><p>I agree with you on this point, too. The exceptions I outlined do not really favor either side directly, as they are equally available to both. The favoritism comes from the ubiquitous fact in D&D that 5 or 6 creative players will, in general, come up with more clever ideas than one creative DM. This is not specific to this or any other spell, but is just part of the game.</p><p> </p><p></p><p>With regards to the Bull Rush attack, I disagree with you, but think this is open to interpretation. Bull Rush allows you to force your opponent back one or more squares and move with him. You must enter your target's square during this maneuver. Assuming the target is unwilling to move and attempts to let you by, how do you accomplish this without grabbing him somehow? Success requires an opposed strength roll. How do you exert your strength against the target without maintaining sustained forceful contact for the distance you wish to move him? I pointed out one exception to the need to grab above, and I could see another where you simply exerted a single forceful thrust to throw the target back 5', but that is more of a stretch than my interpretation.</p><p> </p><p>Regarding Trip, I believe it has been established in several places on these boards, and is well established in the rules that this attack requires you to grab or entangle your opponent to pull them off their feet. (Personally, I think you should be able to trip with a quarterstaff using a sweep movement, but that is not supported in the rules.) All of the weapons usable for trip attacks in the PHB either hook or wrap around/entangle the target.</p><p> </p><p>From the Equipment section of the PHB:</p><p></p><p>Note that the flail weapons all have significant chain components that can wrap around things.</p><p> </p><p>The curved/hooked weapons:</p><p></p><p> </p><p>The PHB is very consistent in the type of weapons that are allowed to be used with trip attacks, in that they can hold onto the target in some way, however briefly.</p><p> </p><p></p><p>OK, I don't think we're talking about the same thing. By similar game mechanics, I mean that they are all opposed rolls that are modified by the strength and size of the participants. This is a game balance consideration dealing with the interdependency of these actions on similar creature traits (namely, strength and size). My reasoning has nothing to do with the in game effects or role-playing aspects of these actions, or what feats are in play.</p><p> </p><p></p><p>Woah! If I see you in traffic, I'll give you a wide berth! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="VorpalStare, post: 2361299, member: 31325"] I agree. The spell has no effect other than what is specified in its description. It's the [b]consequences of those effects[/b] that must be adjudicated by the DM. If the spell prevents the recipient from being grabbed, and the recipient is subject to some other attack that involves it being grabbed, it can resist that attack. I agree with you on this point, too. The exceptions I outlined do not really favor either side directly, as they are equally available to both. The favoritism comes from the ubiquitous fact in D&D that 5 or 6 creative players will, in general, come up with more clever ideas than one creative DM. This is not specific to this or any other spell, but is just part of the game. With regards to the Bull Rush attack, I disagree with you, but think this is open to interpretation. Bull Rush allows you to force your opponent back one or more squares and move with him. You must enter your target's square during this maneuver. Assuming the target is unwilling to move and attempts to let you by, how do you accomplish this without grabbing him somehow? Success requires an opposed strength roll. How do you exert your strength against the target without maintaining sustained forceful contact for the distance you wish to move him? I pointed out one exception to the need to grab above, and I could see another where you simply exerted a single forceful thrust to throw the target back 5', but that is more of a stretch than my interpretation. Regarding Trip, I believe it has been established in several places on these boards, and is well established in the rules that this attack requires you to grab or entangle your opponent to pull them off their feet. (Personally, I think you should be able to trip with a quarterstaff using a sweep movement, but that is not supported in the rules.) All of the weapons usable for trip attacks in the PHB either hook or wrap around/entangle the target. From the Equipment section of the PHB: Note that the flail weapons all have significant chain components that can wrap around things. The curved/hooked weapons: The PHB is very consistent in the type of weapons that are allowed to be used with trip attacks, in that they can hold onto the target in some way, however briefly. OK, I don't think we're talking about the same thing. By similar game mechanics, I mean that they are all opposed rolls that are modified by the strength and size of the participants. This is a game balance consideration dealing with the interdependency of these actions on similar creature traits (namely, strength and size). My reasoning has nothing to do with the in game effects or role-playing aspects of these actions, or what feats are in play. Woah! If I see you in traffic, I'll give you a wide berth! :eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Freedom of Movement, providing "movement as normal"
Top