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<blockquote data-quote="The Human Target" data-source="post: 5360640" data-attributes="member: 22574"><p>I've seen very very rules light games before, and in the right hands they are super fun.</p><p></p><p>Get too rules light and freeform though and it becomes a game of make believe with arbitrary dice rolls added in.</p><p></p><p>Which is fine, but doesn't really count as a game IMO.</p><p></p><p>My suggestion is- make up some simple rules for characters- like say ability scores/skills and maybe some feat/talent type options. Choose a relevant dice mechanic (like a d20) and pick out some DCs for doing stuff. Figure out how you're going to measure Health and how much someone can do on their turn.</p><p></p><p>Thats all ya really need for an action game at its most basic level.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 5360640, member: 22574"] I've seen very very rules light games before, and in the right hands they are super fun. Get too rules light and freeform though and it becomes a game of make believe with arbitrary dice rolls added in. Which is fine, but doesn't really count as a game IMO. My suggestion is- make up some simple rules for characters- like say ability scores/skills and maybe some feat/talent type options. Choose a relevant dice mechanic (like a d20) and pick out some DCs for doing stuff. Figure out how you're going to measure Health and how much someone can do on their turn. Thats all ya really need for an action game at its most basic level. [/QUOTE]
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