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<blockquote data-quote="Tuft" data-source="post: 5361467" data-attributes="member: 60045"><p>I've GM:ed a pretty free-form campaign for almost a year now, weekly 3-6 hour sessions. I think we did session 32 last Sunday. Two players with 20+ years experience each, while this is my first attempt at GM:ing. </p><p></p><p>The base system is "Maid the RPG", which has worked surprisingly well.</p><p></p><p>I usually go into each session with a single A4 paper with five or six basic plot ideas, and a small semi-"mind map" around each of those with possible consequences and important NPCs involved. What then happens, and what preferences the players express, serve as basis for next week's notes. </p><p></p><p>The campaign in heavy in exploration, problem-solving and NPC interaction, and light on combat. </p><p></p><p>The PC:s are an elven princess and a fairy from the Magic Kingdom, who have found themselves employed as maids in modern Anime Japan.</p><p></p><p>Right now my party's theater group has been kidnapped by captain Nemo, and forced to drive electrical steam-punk worker mechas at the bottom of a deep sea trench, where he is excavating the ancient city of Mu. What he does not yet know, is that the players have managed to interface with the city's holistic crystal-driven virtual reality system... </p><p></p><p>Previously they've managed to foil the takeover of the Japanese gods' and spirits' favourite bath house (see "Spirited Away") by cthuluid tentacular horrors from beyond space and time, and return it to the nine-tailed kitsune who was the rightful owner, as well as solve a kidnapping case involving yakuza mermaids and travel 15 year into the future to save the city from invading transdimensional frogs with rayguns, etc.. etc...</p></blockquote><p></p>
[QUOTE="Tuft, post: 5361467, member: 60045"] I've GM:ed a pretty free-form campaign for almost a year now, weekly 3-6 hour sessions. I think we did session 32 last Sunday. Two players with 20+ years experience each, while this is my first attempt at GM:ing. The base system is "Maid the RPG", which has worked surprisingly well. I usually go into each session with a single A4 paper with five or six basic plot ideas, and a small semi-"mind map" around each of those with possible consequences and important NPCs involved. What then happens, and what preferences the players express, serve as basis for next week's notes. The campaign in heavy in exploration, problem-solving and NPC interaction, and light on combat. The PC:s are an elven princess and a fairy from the Magic Kingdom, who have found themselves employed as maids in modern Anime Japan. Right now my party's theater group has been kidnapped by captain Nemo, and forced to drive electrical steam-punk worker mechas at the bottom of a deep sea trench, where he is excavating the ancient city of Mu. What he does not yet know, is that the players have managed to interface with the city's holistic crystal-driven virtual reality system... Previously they've managed to foil the takeover of the Japanese gods' and spirits' favourite bath house (see "Spirited Away") by cthuluid tentacular horrors from beyond space and time, and return it to the nine-tailed kitsune who was the rightful owner, as well as solve a kidnapping case involving yakuza mermaids and travel 15 year into the future to save the city from invading transdimensional frogs with rayguns, etc.. etc... [/QUOTE]
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