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<blockquote data-quote="Gilladian" data-source="post: 5362304" data-attributes="member: 2093"><p>A bunch of gaming friends and I used to play this game when we were in the car or otherwise unable to play a full-blown pen and paper game.</p><p></p><p>Characters were generated with 3 "traits" which were usually a single word - things like "gymnastics" or "weaponsmith". You also chose a race or physical description for your PC. Then you chose 2 or 3 talents, which were like traits, but narrower and less flexible in their application - they might be "bareback rider" or "talks to cats". </p><p></p><p>Each character also selected an "anything item". This was some prop which the character was allowed to use during the game as a magical, incredibly versatile tool. For example, an anything umbrella served as a sunshade, parachute, coracle, tent, and other similar uses over time.</p><p></p><p>The only dice rolling involved was "roll-offs" vs the DM on a D20. Each time you wanted to accomplish something, you rolled the d20. If you could apply a trait to the roll, you got a +3 bonus. A talent added +2. Higher roll got to determine the outcome of the roll-off.</p><p></p><p>In this game we took turns being the "Narrator", and delighted in seeing what twisted situations we could put the rest of the group in. We often used fairytale motifs; I distinctly remember an old lady in a shoe, and a wolf with a red cape (poor riding hood!), etc...</p><p></p><p>It worked very well, but did require quite a bit of trust to play well. We must have played it, off and on, for about 2 years.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5362304, member: 2093"] A bunch of gaming friends and I used to play this game when we were in the car or otherwise unable to play a full-blown pen and paper game. Characters were generated with 3 "traits" which were usually a single word - things like "gymnastics" or "weaponsmith". You also chose a race or physical description for your PC. Then you chose 2 or 3 talents, which were like traits, but narrower and less flexible in their application - they might be "bareback rider" or "talks to cats". Each character also selected an "anything item". This was some prop which the character was allowed to use during the game as a magical, incredibly versatile tool. For example, an anything umbrella served as a sunshade, parachute, coracle, tent, and other similar uses over time. The only dice rolling involved was "roll-offs" vs the DM on a D20. Each time you wanted to accomplish something, you rolled the d20. If you could apply a trait to the roll, you got a +3 bonus. A talent added +2. Higher roll got to determine the outcome of the roll-off. In this game we took turns being the "Narrator", and delighted in seeing what twisted situations we could put the rest of the group in. We often used fairytale motifs; I distinctly remember an old lady in a shoe, and a wolf with a red cape (poor riding hood!), etc... It worked very well, but did require quite a bit of trust to play well. We must have played it, off and on, for about 2 years. [/QUOTE]
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