Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Freeform GMing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jedavis" data-source="post: 5518969" data-attributes="member: 35933"><p>During the last game I ran, I knew my (Traveller) players were headed for a particular system. My notes boiled down to "System under Imperial interdiction due to meme-demon plague induced by <Malevolent NPC>. Fat Trader Albatross broken down near gas giant, Signal GKing - engineer driven insane by <Malevolent NPC>, released demons into ship, one survivor on bridge." I ended up coming up with stats for the demons on the fly - I had stats for some warp panthers (modeled after the Hounds of Tindalos, with the cornerjumping), so I changed claws to bite, added shadowdancer-style shadowporting, and a 1 in 6 miss chance against ranged weapons to create the Ixathil shadow-demons... as the PCs were fighting them. A little instant reskinning goes a long way. Likewise, Traveller's very helpful with the standard-issue deckplans; instant dungeon, just add description. </p><p></p><p>They made it through the ship and the demons with only one almost-death, then decided to head planetside and I really started making things up; checks to evade imperial interdiction, then evading (and fighting) starport security to get to the computers that tracked the Malevolent NPC's arrival, then to a warehouse to disrupt his vile ritual of demonic ascension (with their starship laser, naturally... I love it when I don't even need stats for combat). And that ended that session...</p></blockquote><p></p>
[QUOTE="jedavis, post: 5518969, member: 35933"] During the last game I ran, I knew my (Traveller) players were headed for a particular system. My notes boiled down to "System under Imperial interdiction due to meme-demon plague induced by <Malevolent NPC>. Fat Trader Albatross broken down near gas giant, Signal GKing - engineer driven insane by <Malevolent NPC>, released demons into ship, one survivor on bridge." I ended up coming up with stats for the demons on the fly - I had stats for some warp panthers (modeled after the Hounds of Tindalos, with the cornerjumping), so I changed claws to bite, added shadowdancer-style shadowporting, and a 1 in 6 miss chance against ranged weapons to create the Ixathil shadow-demons... as the PCs were fighting them. A little instant reskinning goes a long way. Likewise, Traveller's very helpful with the standard-issue deckplans; instant dungeon, just add description. They made it through the ship and the demons with only one almost-death, then decided to head planetside and I really started making things up; checks to evade imperial interdiction, then evading (and fighting) starport security to get to the computers that tracked the Malevolent NPC's arrival, then to a warehouse to disrupt his vile ritual of demonic ascension (with their starship laser, naturally... I love it when I don't even need stats for combat). And that ended that session... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Freeform GMing
Top